The Reviver can heal friendlys


(Orivar) #1

Sparks isnt the best “healer” like the rest of the medics, she needs to keep some med packs for herself because it doesnt heal much…
What about that the Reviver can heal people? It will be well balanced but think about Sparks after that buff, she will heal people too and not just revive…


(Szakalot) #2

Sparks can already heal people with revive. Its called TK revive.


(Orivar) #3

I dont play ranked because it is not fun in dirty bomb. 99.9% of the people are playing pubs.


(hoyes) #4

I think the revivr should be better at combat, rather than supportive abilities, as sparks reviving potential is absolutely brilliant, which means she has to have wealer healing. If you want good hwaling you play aura. If you want a good mix of combat and supportive roles you go either phoenix or sawbonez. With that being said, i still think the revivr needs to be a bit better at combat seeming how difficult it is to use.Sparks is much weaker than aura than combat, even though they share hp and speed. But aura has better primaries, as sparks is supposed to be using the revivr which turns people away due to the learning curve. They could make either easier to play, or more rewarding. I prefer her being more rewarding.


(Szakalot) #5

the problem with sparks is the power curve. Amazing players will be much more potent with sparks than with Aura. They can OHK auras with headshots, and at that level people get quite a lot of them.

Thus I don’t want to see sparks combat ability increase, it would be okay if it was a bit easier to use at low lvls without making it stronger at high lvl; but that can be very very tricky to design.


(yesser) #6

if she is gonna be more effective at healing make her less at reviving cause right now her revivr is better then a defib for the health when revived


(Dysfnal) #7

Maybe they could get rid of headshots completely, it’s “like a taser”, so should it really do increased damage on headshots? I really don’t know, just a suggestion


(SweetGenocide) #8

@Dysfnal sorry for disagreeing with you but, Sparks’ rifle is already a hard tool to use, it isn’t sprayable, if used uncorrectly it chews the battery like bubble gum, and the damage fall of is already affecting Sparks heavily, before the nerf, she could almost kill any 120 health merc with a half charged Revivr shot. Also, i really don’t think that a rifle, that shoots pure electricity could heal an ally, because from what i know, a defribrilator shock is powerful enough to kill a person for cardiac arrest (just sayin’)


(Orivar) #9

So maybe she can switch her gun mode from revive to heal. She needs some sort of a buff because she needs it.


(SweetGenocide) #10

@AnotherGuy well, if the revive gun would be a switch mode of ability, then it would affect both at the same time (Heal/Revive). Honestly, i would rather just give her a healing spray, same function as the minigun/revivr (the overheat system) that would heal 10 health per tick or even less.


(SweetGenocide) #11

Also, if the reviver gun could heal, then it would’ve look like this:


(Orivar) #12

[quote=“SweetGenocide;196983”]Also, if the reviver gun could heal, then it would’ve look like this:


[/quote]

lol :slight_smile:


(Your worst knifemare.) #13

[quote=“SweetGenocide;196983”]Also, if the reviver gun could heal, then it would’ve look like this:


[/quote]

Bet Sparks would sound like that too.


(Dysfnal) #14

@SweetGenocide as long as you don’t spam disagrees, and state why you disagree I have no problem with it


(SweetGenocide) #15

@Dysfnal when i disagree, mostly i say the cause why i disagree.

@paramountGasoline LMFAO


(Dysfnal) #16

@SweetGenocide and I respect you for that, you and I may have had a bit of a fiasco regarding my proposed MOA nerf, but I knew why you disagreed, there’s no problem with that