The revive problem


(Mustang) #21

I agree, but it could happen at exactly the moment the arms are extended, rather than waiting that extra fraction of a second until just before they retract.

I (like Rex) observe many of the new players struggle with this, and I did too when I first tried to figure out how they worked.

It just doesn’t work as well as it does in other games, isn’t as intuitive as it could be and causes frustration and confusion for both the guy trying to revive and the guy waiting to be revived.


(mazesc) #22

[QUOTE=Mustang;481567]I agree, but it could happen at exactly the moment the arms are extended, rather than waiting that extra fraction of a second until just before they retract.

I (like Rex) observe many of the new players struggle with this, and I did too when I first tried to figure out how they worked.

It just doesn’t work as well as it does in other games, isn’t as intuitive as it could be and causes frustration and confusion for both the guy trying to revive and the guy waiting to be revived.[/QUOTE]

Fair enough.


(fzl) #23

think this is a timing problem or not?

i play only medic from the beginning of rtcw…so i have no problems with this…but there is one thing…

i play with sprint fov on and auto sprint…for me is ok but i think not so much players use the same settings or not?


(shaftz0r) #24

[QUOTE=fzl;481584]think this is a timing problem or not?

i play only medic from the beginning of rtcw…so i have no problems with this…but there is one thing…

i play with sprint fov on and auto sprint…for me is ok but i think not so much players use the same settings or not?[/QUOTE]

i dont use sprint fov, but again, ive never really had any issues. yes ive had revs not work on occasion, but really nothing to consider a “bug” i just think that its players that are new to revving in any game, not understanding how it works