The Revive Bug and Phoenix


(HoopleDoople) #1

As I’m sure everyone has noticed, there is a bug where a revived player can briefly be finished by one melee hit as if they were still downed. At least, I hope this is a bug because if it is intentional it is a terrible design choice. But regardless, while this can be annoying it isn’t a huge deal because it affects everyone equally…

…except poor Phoenix. His self-revive is considered to have completed before he is safe from being finished by melee. This can result in him having his self-revive put on a 60 second cooldown without having received any benefit from it. I would request that the developers work to fix this bug as soon as possible.

If the coding is too tricky, a workaround and small buff that might work is to scale the cooldown of self-revive to the lifespan of a self-revived Phoenix. Perhaps the cooldown would scale up from 0 seconds to 60 seconds after 6 seconds of life. This would mean that a Phoenix suffering from the bug would have his self-revive available again within 10 seconds or less. I also believe this buff would fix the problem of Phoenix NOT wanting to use his self-revive in the thick of combat, for fear of wasting it. This goes counter to the philosophy of Dirty Bomb’s resident battle medic.


(Dawnlazy) #2

The window to finish someone as they stand up was added a few months ago in a balance patch because many players complained about it.


(HoopleDoople) #3

If that is what the majority of players want, it’s fine to keep it in, though I still disagree with it. But Phoenix does need to be accounted for, as it is grossly unfair for him in its current state.


(N8o) #4

It’s not unfair at all. You gotta be a bit strategic about your self-revive. If you self-revive as an enemy is coming at you, it is your own fault for not canceling.

As far as other situations, it seems fair. With players like Sparks, you could constantly revive someone with no window to actually gib the player. It was a needed change.


(HoopleDoople) #5

[quote=“Kaneki;93409”]It’s not unfair at all. You gotta be a bit strategic about your self-revive. If you self-revive as an enemy is coming at you, it is your own fault for not canceling.

As far as other situations, it seems fair. With players like Sparks, you could constantly revive someone with no window to actually gib the player. It was a needed change.[/quote]

It is mostly definitely, indisputably unfair to Phoenix. Every other merc who is finished while reviving is only penalized by death. Phoenix suffers the death plus a lengthy cooldown on his ability.

As I did not play before the change was implemented, I did not realize that no window to finish a downed enemy was a possibility. That is definitely abusive and shouldn’t be possible. There might have been better ways to implement a solution, but with the exception of Phoenix the existing solution is tolerable.

The decision of whether to attempt a self-revive or not is mildly strategic, but I believe this is far outweighed by the fact that it runs counter to the core design of Phoenix. His signature ability is self-reviving, which is supposed to make him the battle medic of choice. Even if you go down in a fight you will be up and kicking shortly, if the enemy does not spend the time to finish you off. But in his current state you basically only revive if you are NOT in the battle, your team has already won the fight, or your enemies are incompetent.


(3N1GM4) #6

So, paddles, area heal, AND self revive is unfair? I think take the one tiny flaw with the absurd upside of all of his perks


(Jesus) #7

It’s not unfair at all. You gotta be a bit strategic about your self-revive. If you self-revive as an enemy is coming at you, it is your own fault for not canceling.

As far as other situations, it seems fair. With players like Sparks, you could constantly revive someone with no window to actually gib the player. It was a needed change.[/quote]

If you see a sparks reviving everyone and you are stupid enough to keep fighting them face to face without killing her, then its your tactic the problem yes a spark can revive anyone quickly but she only have 80HP not really hard to kill if you ask me, if you let the medic alive and keep on trying to kill the fragger in front its no wonder you cant win.


(Amerika) #8

If you are in a situation where you are trying to revive and somebody is shooting at you to try and gib you or running at you and try to gib you then you will be in a position to make a risky choice. You can finish the revive and hope that you aren’t gibbed like you can be for any other revive in the game (which also puts you on a 60 second CD). Or you stop your revive and simply take the death and get right back into the game with no CD.

I like choices like that as it adds a small bit of depth to the game and requires a player to be intelligent when playing. Much like Skyhammer’s throwing an airstrike on not quite built EV’s, you will be punished for using your ability at the wrong time and in the wrong way.


(BeerDone) #9

It’s a fantastic balancing factor for coming back up with spawn protection and full health. Better stay how it is.

Admittedly I enjoy taunting lone Phoenix players by just… waiting for that self-revive with the knife out. DE-NIED!


(Szakalot) #10

[quote=“Amerika;93620”]If you are in a situation where you are trying to revive and somebody is shooting at you to try and gib you or running at you and try to gib you then you will be in a position to make a risky choice. You can finish the revive and hope that you aren’t gibbed like you can be for any other revive in the game (which also puts you on a 60 second CD). Or you stop your revive and simply take the death and get right back into the game with no CD.

I like choices like that as it adds a small bit of depth to the game and requires a player to be intelligent when playing. Much like Skyhammer’s throwing an airstrike on not quite built EV’s, you will be punished for using your ability at the wrong time and in the wrong way.[/quote]

the only problem is that it makes an already poor ability even worse. self-revive used to be a meaningful ability that forced players to react to a downed phoenix. no longer the case.