The random idea thread


(rookie1) #41

the Only plier that can be use if your not a tech is the one from a drop killed tech …Die and you lose it


(1-800-NOTHING) #42

always sprint/run toggle - if ON the game defaults to always sprinting whenever possible (with the sprint key held down/toggling it to running), if OFF the game defaults to only sprinting when key is held down/toggled.


(spookify) #43

Lower Rate of Fire By 5%-10% and Decrease Chest/Upper Body Shots by 25% and Decrease Leg/foot by 50%.
(I think SD will figure out the movement thing however there needs to be some sort of division of skill IE headshots)

Regen is a lot better but still dont like it. Get rid of it. Med pack heal like ET.
Note: This game is taking out the team aspect of the game. Think about it… All classes can now heal and all classes can do objectives… Doesnt make much sense to me…

Fix Spawn Times and Make it a true stop watch. I think if the game had a true SW server where timers are visible more of my ET/RTCW would play. The balance would need to be fixed tho because they are just like me the only class they will ever play in a SW server is Medic.
Note: IMO self healing slows down the game because I find my self hiding in a corner much more. With no side peek I am camping much much more so I dont die.

Give me my nade back! (It is noticeably miss) (Muscle memory still have me clicking it to check areas or spam or kill once out of ammo)

Still no chat about anti cheat or have I missed that?

Something still seems really off about this game. When people are running in the open and across a field you should be able to down them with only a few headshots. For me as a medic I am getting 3 headshots and a few body and they arent going down. Something just doesnt feel right. O plus I just wasted half my clip with out a kill and gave away my position.


(Rex) #44

Nothing detailed yet, but check this out:


(1-800-NOTHING) #45

-better hit feedback vs turrets. finding it tricky to know where the hitbox is atm.


(Seiniyta) #46

I was pondering to make a new topic but I guess this fits here too:

Season packages, after a certain amount of months (and updates of course) all the content so far released with the exception of skins and such can be bought for a reduced price (compared to when you otherwise seperately would buy them).

Subscription model: 10 dollar/euro’s a month which gives you all the new stuff automatically when they get released.


(Tankey) #47

[QUOTE=Seiniyta;466059]I was pondering to make a new topic but I guess this fits here too:

Season packages, after a certain amount of months (and updates of course) all the content so far released with the exception of skins and such can be bought for a reduced price (compared to when you otherwise seperately would buy them).

Subscription model: 10 dollar/euro’s a month which gives you all the new stuff automatically when they get released.[/QUOTE]

Not my taste, sorry. But it’s an idea :wink:


(acQu) #48

Just watched the Pax interview: how about monetizing the characters this way: you can gain access to every character at everytime by simply play and unlock. The restriction is a character vault (sort of). This character vault is set to 3 chars you can place there. So you can have only 3 earned chars at any given time. If you want to exchange a char, you can do so, but you must replace one of your existing ones with the newly bought. Of course, you pay in GC and you don’t get anything in return by replacing.

The character vault can then be extended, or even unlocked or further upgraded via ingame-earned currency (but very expensive :P). I think that would be cool to see, that way you solve alot of problems in monetizing the chars imo. Since they are unlockable just like that, and if you play enough, you could have everyone after a certain time, and then you are done. This puts a little restriction on it, but i think a fair restriction, since you can only have X amount of chars at a time.


(Dragonji) #49

[QUOTE=acQu;466787]Just watched the Pax interview: how about monetizing the characters this way: you can gain access to every character at everytime by simply play and unlock. The restriction is a character vault (sort of). This character vault is set to 3 chars you can place there. So you can have only 3 earned chars at any given time. If you want to exchange a char, you can do so, but you must replace one of your existing ones with the newly bought. Of course, you pay in GC and you don’t get anything in return by replacing.

The character vault can then be extended, or even unlocked or further upgraded via ingame-earned currency (but very expensive :P). I think that would be cool to see, that way you solve alot of problems in monetizing the chars imo. Since they are unlockable just like that, and if you play enough, you could have everyone after a certain time, and then you are done. This puts a little restriction on it, but i think a fair restriction, since you can only have X amount of chars at a time.[/QUOTE]
Like in Realm of the Mad God?



(acQu) #50

Don’t know how it works there, never heard of that game, idea is to put your chars in the vault and the vault itself acts as character container. Maybe like this with actual numbers: you have 5 standard chars, and 5 can be put into the vault by default. So you can by default earn 5 ones, and more, but after the fith you will need to sacrifice one of your existing chars if you want to unlock a new one and put it in the vault, since the vault is full :stuck_out_tongue: Vault is then upgradable in one or the other way, depends how SD wants to monetize the vault :slight_smile:


(Erkin31) #51

Copy/past of my crazy idea : :smiley:

Energy knife:
With the second attack of this knife, a small “Splash Damage” is created. If the player hit a near element, he’s propulsed, like with a rocket jump.
Usable to “dodge” an area, to gain speed or even to walljump for the more skilled players.


(1-800-NOTHING) #52
  • health bar briefly flashes red and white when taking damage

(chippy) #53

Not as massive and drastic obviously but…

Half-Life Long Jump Module


(Rex) #54

Random idea:

  • Add a respawn protection

(Wezelkrozum) #55

[QUOTE=Rex;475690]Random idea:

  • Add a respawn protection[/QUOTE]

I think it’s already in the game. But it disappears as soon as you fire.


(DarkangelUK) #56

Mine seems to disappear as soon as the enemy fire :rolleyes:


(Dthy) #57

I’ve heard that Xt has damage reduction instead of spawn protection :confused:


(Rex) #58

If it really exists, I wonder if it lasts long enough that a human being can notice it. :confused:

Hahaha, yes! :smiley:

Oh sh!t, I forgot. >.<


(Rex) #59

And please red dots for all weapons! IS are just so awful to use…

  • don’t list “Quit” under “Options”, should be rather a new tab

(Ch4mpixx) #60

Random idea :

Fake Med pack ability for nader : drop a medpack full of c4. When a enemy take it he blow up.