The random idea thread


(Hansi) #21
  • As a defending team, using the EV to shoot on the attacking team

(gangstarN) #22

Never understand why you are not able to pick up enemies or teammates weaponwhen they are dead.


(Rex) #23

Why play soldier then if you can pick up the minigun as medic?


(tokamak) #24

Yeah so the wall jump will be a lot more subtle in DB. The only concern here is that it may be so subtle that it becomes not worth the resources spend on it.

Still if that slight wall ’ tick’ could open up new routes or even just give a slightly greater sense of freedom then that’s great.


(gangstarN) #25

Well if you never played RTCW / ET, etc etc, i understand why you are askin that question…

Ofc a medic should only be able to pick up a weapon that class can handle, same goes for soldier, assult and cover ops.

And if you run on that weapon if you got same weapon you can just pick up the ammo/bullets thats left.


(tokamak) #26

[QUOTE=ninjakornjace;460393]Well if you never played RTCW / ET, etc etc, i understand why you are askin that question…
[/QUOTE]
Oh yeah those memories. Mini-gun wielding medics galore. Oh those good old days…


(Rex) #27

[QUOTE=ninjakornjace;460393]Well if you never played RTCW / ET, etc etc, i understand why you are askin that question…

Ofc a medic should only be able to pick up a weapon that class can handle, same goes for soldier, assult and cover ops.

And if you run on that weapon if you got same weapon you can just pick up the ammo/bullets thats left.[/QUOTE]

Nah, I did play ET. :wink:
Ok, after this clarification it’s worth a try. You know you need to be specific about an idea, otherwise it will end up on medic with minigun. :smiley:


(acQu) #28

Yop, can confirm also that i want (weapon)items falling to the ground. W:ET mods extended this idea to quite a lot of spam though (with other items), like 3000 thousand medicpacks dropped by a gibbed medic :smiley:

About the movement: i think what stealth said in another thread about some limiations to chain-strafe-jumping can always be interesting. For example you apply that to wall-sliding. A player nears a wall, presses shift, and he will walk on the wall for a really tiny period of time. He has also the ability to press jump during that, which makes him jump away from that wall. And here comes the restriction, you can only do this once, otherwise chaining will end up in weird stuff :smiley:

Other stuff could be that you can double tab on one of the strafing buttons to <insert mechanic here>, such that your strafing becomes more skillful. I really feel this is needed for DB, to make it more closely bound to W:ET strafing firefights, which are oh-so-typical for this game. If this is not changed i would rather play CoD with shorter TTK, because that kind of firefights as we have in DB currently are not so much fun imo (because of the slowness in strafing and not being able to sprint sidewards).


(stealth6) #29

NQ first introduced the ability to pick up any weapon as any class afaik. It also allowed you to drop 1 clip for a teammate since all bullets were interchangeable.

It’s also worth mentioning that in the system you are referring to you only got the bullets left in the clip the player had when he died. So if the firefight was too length you only end up being able to pick up a few bullets.

I’m not too sure it’s needed since you have a fieldops, but it was fun to have a team full of medics and not run out of bullets.


(acQu) #30

Oh and yes, animated emotes:

//youtu.be/uetlPrQa7Mw

I think they are perfect for a business model. SD is planning those? :eek: They better do! :smiley:


(acQu) #31

New random ideas:

  • bunsenbrenner for engineer
  • engineer can repair player items (according items need to be defined yet)
  • deployable forward flags which can be constructed in predefined locations in the map to enable additional spawn points for the teams and which are revertable by some mechanic by the other team.

(DB Genome editor) #32

Saw “The Expendables” again this weekend, I think we need a soldier merc with an AA12 instead of a MG:

:cool:


(Nail) #33

sure, we seem to now have a XM-25


(acQu) #34

New random idea:

  • background story: since the name change from dirty bomb to extraction, i suggest another name change => Extraction: Dirty Redemption ^^

That clears the whole background story, which then becomes quite random but cool in my eyes. A group of people decided to plunder cities all around the world. Since they can’t just go there and steal everything, they drop a dirty bomb on those places LOL and shortly afterwards go in to steal everything ^^


(Kl3ppy) #35
  • if the EV overruns you, you should get killed. No matter if attacker or defender :slight_smile:

(Rex) #36
  • You can jump on the EV and stay on it

(Mustang) #37

It’s a must have.


(1-800-NOTHING) #38

-being able to rebind the “quick class” keys (F1-F5)


(fzl) #39

OK here a very random idea from me about new maps…

1.) a map with a design like mp_beach (rtcw) or Seawall Battery (et) at the Themse in London…


(INF3RN0) #40

[QUOTE=ninjakornjace;460393]Well if you never played RTCW / ET, etc etc, i understand why you are askin that question…

Ofc a medic should only be able to pick up a weapon that class can handle, same goes for soldier, assult and cover ops.

And if you run on that weapon if you got same weapon you can just pick up the ammo/bullets thats left.[/QUOTE]

I agree here. Picking up dropped weapons is not a bad idea for a test as long as they are sensible for that class to be able to use. Also I think picking up a weapon would need to automatically force it to have 1/2 mag in it and require a FOPS to resupply. This means that (A) you could finish a big kill streak without a reload and (B) you wouldn’t be breaking class roles.