It’s great that Splash Damage finally got around to prioritizing disarming c4 over reviving a team member laying on top of it, but there are still several issues of having multiple functions on a single key bind when it isn’t necessary on a PC game.
Currently, the use key arms/disarms c4, revives teammates, recovers delivery objectives, heal/ammo stations, turrets, mines, sticky grenades as well as mounts and dismounts machine gun emplacements. Too many context sensitive functions on a single key bind that often results in something happening that you don’t intend to.
For example, I was playing a stopwatch match on Chapel and the attacking team dropped the EMP beside the generator. I cleared them out and attempted to recover the objective, but instead the game decides that planting the c4 on a secondary objective is more important than recovering the main one. I ended up having to plant the c4 (I was playing Kira at the time) before I could recover the objective which is something I shouldn’t have to do in a PC game with dozens of key bind options.
Multiple functions for a single key is something that console players have to contend with because of the limitations of controllers, but it’s not something that should ever be a problem for a game developed for PC.
