Throughout my gaming experience there have been particular times when I get everything I want out of a PC gaming session. It comes down to my “home server”. It hits a sweet spot of competition and casual play. This was true from hosting Rainbow Six sessions with a strong buddy list and a Roger Wilco server, Counter-Strike servers with excellent admin-mod integration, Tribes servers with IRC backing, and plenty others. I was kind-of into Counter-Strike back in the 5.3 beta area, until I was invited to play at a server that became my gaming community for 3 years.
I see the developers and the community talk a lot about casual vs competitive play, and it’s morphed into a larger argument of e-sports vs useless fragging. The “lol no team play in pubs” mindset runs rampant, and it almost gets no hope or help. Tribes: Ascend fell really flat on creating the sweet-spot environment, because it can’t be forced, it has to happen from ground-up game development and strong back-end feature rich server support. If you want a check list to how to completely blow mid-high level gaming, that’s how to do it.
Some of you here may be familiar with TheXclamation! ET:QW server, and there was certainly something very special about it. New players were welcome to ask questions, skilled players took leadership, votes to shuffle were often passed when needed, and I kept the server panel running 24/7 so I could track any problem reported in the forums. The server hosted many folks who created clans for scrims or high-level play. Taking part from the beta to the death-gasps, I think that integrated voice communication was absolutely vital to the development of the community. Oddly enough, that and colored names. I think voice-chat is totally a throw away if not implemented well, but when it functions beyond the capabilities of mumble (showing which player is talking on the side bar, and/or on the HUD/Minimap) it absolutely changes the game in terms of finding the most rewarding experience (to me, and many others involved). Quake Wars had late VOIP integration, and it absolutely had a major positive impact on community development. We ended up running two servers, one for scrims and “events” like Hog racing, and the DogF!ght tournament.
I’ve seen dev after dev dismiss integrated voice chat, citing players either do not want voice communication, or will use external programs. This is true, except for players who know the game really well, and enjoy taking public leadership roles. It’s amazing how many people actually find to see they enjoy voice chat after someone who is very good at the game, but not focused, skilled, or interested enough for e-sports stuff.
TL;DR
I like to run servers, and I like to take charge in pubs and give players the full experience of team-play. I’ve converted fraggers to friendly scrimmers, and helped fit hot-shot players with a clan who needs a hand. I want the tools to make a strong community. External admin panels, feature-rich VOIP, user name color/flare, a strong map/player vote system are tools that have all proven vital. My best “class” in ET:QW was server admin and game instructor.
By providing a good public/match balance, the “home server” will thrive for anyone lucky enough to join theirs.
I want to run streams, forums, etc… for my server, and I want new players to be able to join in on the fun without having to do more than bind a key to join the conversation.
