The Price of Peace moves to Wolf: ET


(dime1622) #1

The Price of Peace (PoP) modification team has chosen the name, Rapidfire Entertainment (RFE) for the group.

Rapidfire Entertainment would like to announce the migration of its leading The Price of Peace modification from the Call of Duty (CoD) engine to the Wolfenstein: Enemy Territory (ET) engine. After much internal deliberation and analysis of the benefits and detriments of each engine, we ultimately chose to move our entire project to ET’s engine for several reasons. The lengthy internal discussions, the discovery of many reasons to switch, including the superiority of the ET engine in nearly every category, and the severe lack of meaningful general support from CoD’s creators, Infinity Ward (IW), have held up our production over the past several weeks and hampered it from becoming what we wanted it to be.

Currently, the CoD mod community is receiving very little of substance from their benefactors, Infinity Ward, and it has become a problem to the point where the entire RFE team felt that we would not be able to release anything of the caliber we wished for The Price of Peace to be. There is more than enough physical documentation to prove this. On the other hand, Splash Damage (SD), creators of ET, have been extremely generous to their community, despite their game’s being completely free of charge, and they have been more than happy to lend help to us with any questions we had, to the point of even volunteering information without having been asked for it.

In addition, the limitations of the CoD scripting system have become blatantly obvious over the course of the last few weeks. RFE scripters have been working crazily and have managed to do things that even the developers of CoD have assured us were not possible. This said, the very basics of what we want to do at the core of PoP have become next to impossible with recent work done by IW, which seems to have “fixed CoD beyond the point of repair”. While this is no fault of the game or the engine itself, we require, and have for a long time required, more extensive and in-depth tools in order to make the mod everyone wants us to make. After discussions with IW and lopsided e-mail conversations, we realized that the release of any source code, if at all, will not happen for a very long time. We have a game planned that is in dire need of the code, and the lack of it has ground everything basically to a halt.

On the other hand…

Wolfenstein: Enemy Territory has opened up new frontiers to us. The available source code, other tools shortly to be released, a more powerful, more stable version of the mapping software, Radiant, a scripting system that operates at more advantageous times in the game cycle process, and various other important tools make the Enemy Territory engine more than suitable for our needs and provide much incentive for our migration. Our coders, admittedly much more at home in a C programming environment than in the CoD scripting environment, have been able to produce more in two days of work on ET than they could in the previous months in CoD. While we were quite successful with the script to some point, even doing things the script was not really meant to handle, editing the source is five times faster, fifty times more powerful, and a lot more pretty.

Our biggest concern about this engine-move was our fanbase. We have a tremendous group of fans we have attempted to include at each level of our design. We do not want them to feel shunted or left behind. While ET is a popular game, custom modifications to it are not. However, with recent dissatisfaction with some games, more people will be moving to it and playing it. Also, other popular mods have recently decided to make the switch to ET, often because of Splash Damage’s extraordinary support. We have already established a large fanbase in the Call of Duty community, and since ET is completely free, we would like to emphasize that nothing is stopping anyone from playing our mod, when released. In addition, being that there are not currently many large mods for Enemy Territory, it sets us apart. Our desire is to create a very large interest in The Price of Peace from all communities, not just the Call of Duty or the Wolfenstein: Enemy Territory communities.

We are unsure of course how gamers will react to this news of our move. However, we would like to assure everyone that we did this in the absolute best interests of us and our fans. Staying with Call of Duty would have resulted in our inability to release anything near what we want to. While ET’s gameplay is very arcade-like, PoP will be very different, and, with liberal use of the source code, we will make The Price of Peace the most realistic and fun World War II shooter yet. People may be worried about the realism, but trust us, by the time we are done, you will not realize it is even ET that you are playing. And heck, Enemy Territory is a free game, so the least you can do is give it and us a shot.

Images and information can be found at our web site: pop.rtcwfiles.com
Stephen “ipox” Kuehn
Mod Leader
The Price of Peace
Rapidfire Entertainment

with thanks to Erik “dime1622” Johnson


check out our site at http://pop.rtcwfiles.com to see everything were doing, its gonna be a LOT of work. managed to salvage quite a bit of what we were doing in cod, working on writing a c program to convert CoD maps to ET atm, we figgered out how :banana:


(Ifurita) #2

Cool. Keep us informed of your progress. It’ll be good to see more total conversions coming to ET. With the free game, it essentially becomes a standalone game.


(dime1622) #3

exactly. there will be nothing left of ET when we get done with it.

im excited to see the numbers of people flooding to ET now that everyones sick of CoD


(Ifurita) #4

Looked at your web site, looks like you all have done tons of work already and your campaign system sounds very cool


(DDB101st) #5

Hey, i would just like to introduce myself. I’m Daley, im a proud member of the Price of Peace team and i handle Research and make sure everything is historically accurate, also i aide other members with general tasks and help with public relations.

I have no doubt that this mod will be one of a kind, we have the skill with in our team, we have the motivation, we will not fail!

thanks Daley


(SCDS_reyalP) #6

A free engine available game source has huge potential for TCs. Best of luck to the PoP team.


(DDB101st) #7

Thank you very much, im just as excited in getting to know the ET community, hope to play with you all soon! Also go to our site pop.rtcwfiles.com and post on our forums!

thanks Daley, The Price of Peace: Head Researcher


(bani) #8

welcome to the club 8)

there are three things preventing me from modding cod:

  1. no linux client
  2. no core sdk - a scripting language doesnt cut it for me
  3. threats by the devs to yank support if they dont like the way you are modding the game

a shame really, since the engine and overall game seem nice otherwise.

i think you’ll find the ET modding scene very open in comparison, even if all the required modeling tools arent released yet :moo:


(DDB101st) #9

Bani, hehe thats half the reason we left CoD, Infinity Ward the developers are not very sentimental or cooperative towards the modding scene, i think they were scared to give us any resources because we would have pulled something off miles better than they did.

thanks Daley :banana:


(Balr14) #10

I’d like to add we decided to skip CoD altogether partially because of the support, but more due to the fanbase. They are 75% clans who are only interested in playing the stock maps in competition. Custom maps and mods get very little, if any support form them. The casual gamers (pubbers) don’t want to waste time DL’ing maps and their servers are infested with aimbots. It’s a lousy situation for mappers and modders.


(DarkangelUK) #11

To be fair CoD hasnt been around THAT long and people arent really too bored yet with the stock maps. I think once time goes on and the stocks get played to death, the CoD fanbase will happily welcome 3rd party support.

Btw nice tc :wink:


(schmeisser) #12

So when is it being released, fer chrissake? The POP website says last Thursday. Delayed?


(Blackhawk066) #13

Last thursday was supposed to be an early release of v.1 for CoD, but that was scrapped due to scripting probs.


(bacon) #14

Been reading the “WHAT!?!?!?!?” thread on your forums. Most of the “fans” who are posting don’t seem to understand your posts XD
They’re also trying to justify CoD by saying that ET has a crappy feel and that ET sucks (with no real reasons) -_-


(Balr14) #15

What’s even more ironic is MOHAA players say that CoD and ET feel the same. Also, BF1942 players think MOHAA, CoD and ET are all pretty much the same. I guess it’s a matter of “The game I play is best because I say it is”.


(bani) #16

actually the best ones are those who are complaining that they dont want to have to “pay money for a new game” :clap: :clap: :clap:

makes you wonder what rock those cod players have lived under for the past year :moo:

its also quite funny those who complain that the ET player movements are “wooden”. cod ones would be solid granite by comparison then :smiley:


(jah) #17

bani wrote:
3) threats by the devs [@ Infinite Ward] to yank support if they dont like the way you are modding the game

rofl! !!!11

well i guess we all should bow down to splashdamage for all their hard work both helping out the community and their love for ET. I remember that even talking about releasing the source code used to be tabu around here. Now because of splashdamage we have all (well almost all but they are coming) the right tools to take ET to a higher level.

about the TC price of peace. just read the press release and read your ideas on yer website. They look real cool and i’m sure you’ll get support both from the splashdamage dev team as from the ET community too (and we’re quite a few).

well… just HF and GL!

cheers


(No1_sonuk) #18

Thanks.
Hopefully we’ll have a beta release pretty soon. Don’t ask when, but some of the stuff we wanted to add in CoD already exists in ET, and what doesn’t is easier to add or change in ET.