[quote=“Ardez;78982”][quote=“fubar;78975”]
-At the end of the first half of a Stopwatch match, Overtime can now activate. Any extra time added due to Overtime is added to the clock in the second half of the match, for example:
-If a C4 is planted in the first half and the timer runs out, the game will continue until the C4 explodes or is disarmed.
Why is this a thing? This essentially defeats the whole purpose and concept of Stopwatch.
Don’t get me wrong, it’s not all too bad, it just makes little to no sense and feels really, really weird. You may want to look into an option for turning off overtime in tournament/league games. [/quote]
@fubar
How does it defeat the purpose of stopwatch? The team that attacks second still has to beat the time of the first half. afaik the point of stopwatch was to make the team that goes second beat the time of the team that goes first. It would only defeat the point of stopwatch if overtime existed for the team that went 2nd as well. It doesn’t.[/quote]
The point of stopwatch is to beat the stopwatch. You have a clock running, you’re trying to defeat the clock, which is a exact duration of time. Overtime shuffles the time around, instead of a 15 minute timer, we’ve now got a 15:40, or 15:49, or 15:02, anything, really.
As said, it’s not too bad, it just seems very weird.