I’ve been trying for a while now to store a number for every player in GAMEDLL which can then be accessed by any player in CGAMEDLL.
I’ve been able to do this with each individual player, but then that player can’t access anyone elses. The only structures I’ve found that are shared by both the game and client are the ones that are hardcoded into the executable - and therefor crash the game or cause random wierdness.
Does anyone know of a good modifiable area to do this? Or is it simply easier to create an EV_* message ( sounds to me like that’d be more work on the network though ).