The only changes Phantom needed


(firebrickRetreiver) #1

Assuming everything is reverted to pre-nerf

The nerfs:

  1. Phantom’s Katana now does 80 damage on secondary fire and and 55 on primary fire. By comparison, it is for all intents and purposes the same as the Cricket Bat. However, the alt-fire now actually physically lunges you forward a small distance. This nullifies the most overpowered part about Phantom, the extremely broken right click laser beam. It also gives him some way to bridge gaps with faster moving enemies and makes him more unique in a way. Note, the distance is small (not some Demoknight bullcrap). You CANNOT turn while lunging. It is also a fast lunge.

  2. Phantom’s shield only blocks explosive damage. Helps wade into heavily contested areas to pick an enemy amongst Nader nades, but does not promote being stupid around Rhinos or other enemies.

  3. Chopper is removed from Phantom’s perks. It is replaced with literally any perk except Lock-On. Let Fletcher keep it.

The buffs:

  1. Phantom passively gains +50% melee damage from the back. This is to promote usage of other melees, and it also helps reduce the amounts of “let me bum-rush enemies from the front and swing for the fences”. Played smartly, a good Phantom can sneak around the back and devastate unaware enemies even more than now. Played stupidly, a Phantom will quickly be destroyed.

  2. If Phantom stays still, he is fully invisible and his cloak drains slower. If he gets damaged, it flickers back to normal.

  3. Phantom’s sounds when cloaked at any moment are no longer directional. It is a faint white-noise sound that seems to come from all directions. To compensate, it is a tad louder. You’ll know there’s a Phantom nearby, but you don’t quite know where…

These are all tentative (the back stab rule might need some passive nerf for frontal melee damage), but I think he really needs a better balancing act.


(jetJester) #2

If yor’re bringing backstab into the game the invisibility visibility must also be way better than now


(Ronan) #3

If people would stop complaining about Phantom, and if the people here decided to release Red Eye, put him on a Free Rotation along with Phantom when he was released, the nerfs to Phantom wouldn’t have even been needed.

They listened to the cries of the Reddit babies, proving that if people bitch enough, they can get whatever they want.

Red Eye is a direct counter to Phantom; so they could’ve just left him as he was, added Red Eye, and THEN tweaked him accordingly.

In Phantom’s trailer, he had no primary. He had a semi-automatic pistol and a katana. That should be his loadout, maybe give him a different handgun each time, but, make the katana a default. I have 3 damn Colbalt Phantom’s, each with the stiletto knife. The way they displayed him upon release, it seemed like in each thing he was going to receive the katana; it was a specialized weapon for him. He was good at getting in, and killing people. That was his job to the team. The nerfs to the cloak time were too much; if they were going to lower the damage it could absorb, fine, but don’t take his key mechanic and let him not use it for nearly half the game or during chokepoints since he’s basically, no… actually is squishy now. I cloaked in the middle of a dark area, 5 different times on a map, and 3 out in the open. As soon as I completely cloaked, guess what? Died. 10 seconds is ridiculous. If they were going to base it on anything, the Cloak could regen whilst he’s standing completely still, not to rip on TF2, but, it’s a good mechanic.

All Phantom is now, to describe him. You take the health of a squishy like Aura, add the stupid slow speed of Rhino, and throw a sheet over his head, and give him a stick that weighs 50lbs.

He is a squishy, slow merc with a sheet over his head thinking he’s stealthy, when in reality, ANYONE can see him now; AKA useless.

They decided to nerf melee in general instead of taking the time to look at Phantom’s katana. It was a half-assed way to do things.

He needed some nerfs, yes, but not these.

Take away the armor, call it a cloak instead of such, put his health back to 120, cloak duration and timer back, and put the speed back on him at least, make the lunge range for the right-click less if need be.

-Sincerely,

A closed-beta player who spent $9.99 on this guy and then bought a bronze loadout card for him since I wasted all my golds in an attempt to get a cobalt katana, kek10 loadout.

I’d like my money back if he’s not fixed.