the # of players in quake wars


(signofzeta) #21

I just hope the game is balanced 1vs1 3vs3, 5vs5, 12vs12, 24vs24 50vs50 100vs1000 etc.

I find that the allies, or attackers have advantage when the servers are low on people, while axis have advantage when servers have 100 people.


(Zarkow) #22

I doubt a 100 vs 1000-game would be balanced. :wink:


(Sauron|EFG) #23

Isn’t the game supposed to have asymmetrical teams? :wink:


(B0rsuk) #24

I wouldn’t say allies have an advantage when teams are small, but it’s true that with large teams all important passages can be spammed to hell.


(signofzeta) #25

good thing the maps are huge. If the game can support 10000vs10000, then the defenders would win because there is no space for the attackers to move.


(Sauron|EFG) #26

Only on a 600 GHz server, and all players will need 100Mbps connections. :slight_smile:


(signofzeta) #27

Only on a 600 GHz server, and all players will need 100Mbps connections. :)[/quote]

Yes and that day will come. And Id software will create something innovative. They will create all their games next gen and be able to run on old gen computers with crappy video cards cough LE cough.

Hope I can play ETQW on at least medium settings. I hear some games can’t even play on low quality even though they aren’t as demanding as doom 3 or quake 4. cough call of duty 2, nhl07, madden07 cough.