Now I am making this rather vague post for a very important reason…
The card system novelty has completely wore off…
Now I don’t mean I am particularly annoyed with the system or anything like that at all really. Simply, even though there was cards I was excited to try and get I no longer feel myself being all too concerned with unlocking the crates. Now what is think is happening is not directly linked to the card system itself but more to the augments, skins and the weapons directly. This is also linked to the way the game is balanced also…
Before I go into more detail I want to prefix my argument with a quick statement…
I am actually quite good (compared to the current player base) at Dirty Bomb. This could account for my “Meh, weapons and augs are not worth bothering about!” attitude. Meaning that because I am fairly lethal regardless of my loadout or Merc I decide to use. I do not feel the need to switch Mercs or Loadouts for certain rolls (apart from repairing). The reason I play games is simply to win! The winning / competition means as much, if not more to me then the game itself. Ok… So… Where is the problem?
I believe the issue is down to the content of the cards (the loadouts) and the current drop rates of certain cards. When it comes to the drop rate of certain cards, I found myself frustrated when getting doubles and cards that did not interest me. This would be considered a fairly standard response… However, what eventually happened is what concerns me. I started going into crate openings expecting disappointment then eventually started going into them with no expectations or excitement towards opening them at all. In short, I have become almost completely numb of emotion in regards of opening the crates, to the point where even getting an EPIC card would not phase me. When it comes to the loadouts, I feel there is not enough variation to really make anything all that desirable… At first, I was very excited to get my first Legendary Stoker card with the Stayer Aug. I soon realised however, it was balanced to the point of irrelevancy and actually ended up preferring the default Stoker… Saying that it did take me a while to get over my “Rarity means better” mentality even though I already knew it was not the case. Preferring to go back to default or common cards really does feel like a kick in the teeth and one of the biggest problems in games like Counter Strike Global Offensive where people would use crappy weapons in Matchmaking just so they could show off a new skin…
TL:DR - I feel the card system in its current state and most importantly current direction (from what we know about) is going to fall flat. The link between skins and loadouts feels wrong… Also, if I have already had to start forcing myself to go into the crate menu to unlock crates, its going to be even harder for me to force myself when there is a pay wall in the way. I am doing a post on “Balance” at the moment that will go live soon that also touches onto this topic. I feel much more needs to be done game wide (though I believe the changes themselves are small) in order to make an engaging monetisation/loadout system.
Also, I don’t play as much as you think I do 

