The new tutorial is out!! Well… at least for half of the player-base. Luckily, I was part of that half, so I wanted to say my thoughts on it. First of all, the atmosphere is much better, Mercserv HQ is a much better depiction of Dirty Bomb’s current status and desire for the future. From the semi-futuristic skyscraper, to the wall of weapons like in CS:GO’s tutorial, to even having some mercs wonder the building (Vasilli and Proxy), this tutorial is much better for conveying the setting of Dirty Bomb.
However, I understand you people want to know what it teaches, and I believe the changes were for the best. The shooting range is back, and now there are moving targets in the environment, and the shooting range changes settings due to some holographic technology, allowing for more settings and roles to be conveyed. The Tutorial skips over the aura segments (and bushwhacker if you were expecting him too), yet there is some mention of healing stations and defensive abilities, and the new tutorial teaches how to play the objective better. They give the players a run through of an EV objective, where you have to practice every scenario when pushing an EV, starting with you defending a proxy from test dummies on the map, then letting you repair it yourself (stating that the objective specialists should take priority in this task), and finally escorting it down the road, having access to both the turret on the EV and your normal loadout to kill dummies as you move down the alley. The ending has skyhammer (you), aura, and bushwhacker head out on a mission in central London.
My thoughts? This is a much better way of teaching players how to play skyhammer, shoot your guns, carry yourself in a map, and (Most Important) how to play the objective! It puts the player in settings they will be faced with, asking them to learn interactively with the tutorial. The one thing I would add is a reviving section, where you have to pick up proxy after being sniped, and the player revives her.