Hello, Dirty Bomb devs, and community
First off I’d like to state that I won’t be saying anything about the new player experience in-game (eg. me getting rek’d) because most of the playerbase is very good at this game, or at least a lot better than if this would’ve been the full release. Still though, I liked getting rek’d, that’s what indicates a great and good skill gap, So GG on that one.
Not onto the problems (won’t state anything good in this post, lots of things have been done right, so I just mention the wrong things (IMO) for feedback)
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Class Distinction
Classes look very different, which is good. However, when for the first time picking a class, there’s a lot of confusion about what class fits which role. Just ‘medic’ of ‘fire support’ doesn’t cut it. Which merc is the offensive medic? Which is the defensive? Which is the one for more solo oriented play? So, IMO, you should clearly make the sub-roles of each merc clear, to avoid a LOT of confusion for new players. -
Loot Crates
What are Loot Crates? How do I open them? When and how do I get them? What do I get from them? What’s the least rare kind to the most rare? All of these questions remained unanswered for me as a new player for a good while (untill googling it). Should be answered, maybe give new players 1-3 crates once they start to get them excited as well? -
Loadouts
This really is just confusing, took me a good while to figure out how to equip them. Should be clearer, don’t know how to, but you’ll figure it out :).
Weapons. I do not in any way (I think) have the ability to compare weapons in game. See what roles they fill, what differentiates them from one other. This needs to be a lot clearer, to make this game/the loadout system a lot more comprehendable.
(And if you are going to put stats in-game, please no bars, we are smart, we get what the numbers mean)
That’s about it, next to that I’ve loved your game for all 12 hours I’ve played it, and have also loved the community, thanks for creating this, hope this helps
-Cervell0 (Steam)

