The New Player Experience (Quick feedback for your internal development process)


(melancholyAbility) #1

Hello, Dirty Bomb devs, and community

First off I’d like to state that I won’t be saying anything about the new player experience in-game (eg. me getting rek’d) because most of the playerbase is very good at this game, or at least a lot better than if this would’ve been the full release. Still though, I liked getting rek’d, that’s what indicates a great and good skill gap, So GG on that one.

Not onto the problems (won’t state anything good in this post, lots of things have been done right, so I just mention the wrong things (IMO) for feedback)

  1. Class Distinction
    Classes look very different, which is good. However, when for the first time picking a class, there’s a lot of confusion about what class fits which role. Just ‘medic’ of ‘fire support’ doesn’t cut it. Which merc is the offensive medic? Which is the defensive? Which is the one for more solo oriented play? So, IMO, you should clearly make the sub-roles of each merc clear, to avoid a LOT of confusion for new players.

  2. Loot Crates
    What are Loot Crates? How do I open them? When and how do I get them? What do I get from them? What’s the least rare kind to the most rare? All of these questions remained unanswered for me as a new player for a good while (untill googling it). Should be answered, maybe give new players 1-3 crates once they start to get them excited as well?

  3. Loadouts
    This really is just confusing, took me a good while to figure out how to equip them. Should be clearer, don’t know how to, but you’ll figure it out :).

Weapons. I do not in any way (I think) have the ability to compare weapons in game. See what roles they fill, what differentiates them from one other. This needs to be a lot clearer, to make this game/the loadout system a lot more comprehendable.
(And if you are going to put stats in-game, please no bars, we are smart, we get what the numbers mean)

That’s about it, next to that I’ve loved your game for all 12 hours I’ve played it, and have also loved the community, thanks for creating this, hope this helps

-Cervell0 (Steam)


(MissMurder) #2

Thank you very much for all the feedback. We really want players to be able to jump right in and understand the game so this helps. We also are working on making things a bit more clearer and easier to understand all around.


(melancholyAbility) #3

You’re welcome, good luck on the internal development. I’m looking forward to playing this game in the next (near final?) stage, so realease it quickly please :wink:


(GrEkO) #4

for #1 i think a vertical tree diagram would help instead of just laying out the mercs alphabetically if I remember correctly


(syku) #5

Yes please, having fire rate, reload time, damage on each body party AND damage falloff over distance would be really helpful, and like he said, we understand numbers so no need for bars or anything else but numbers.


(balu) #6

i agree on all the points OP stated


(MissMurder) #7

[quote=“syku;3508”]Yes please, having fire rate, reload time, damage on each body party AND damage falloff over distance would be really helpful, and like he said, we understand numbers so no need for bars or anything else but numbers.
[/quote]

We know this is a desire for a lot of folk but the Mercs are all still getting tweaked and balanced. Definitely an idea to revisit though once we have a better idea of what the final stats are gonna look like.


(Rehoma) #8

[quote=“MissMurder;3619”][quote=“syku;3508”]Yes please, having fire rate, reload time, damage on each body party AND damage falloff over distance would be really helpful, and like he said, we understand numbers so no need for bars or anything else but numbers.
[/quote]

We know this is a desire for a lot of folk but the Mercs are all still getting tweaked and balanced. Definitely an idea to revisit though once we have a better idea of what the final stats are gonna look like.[/quote]

If you would include damage indicators, like something in Team Fortress 2 or Battlefield Heroes, I’d be the happiest gamer of all time :smiley:


(melancholyAbility) #9

This is a test to hunt down a bug in the forum which causes names to switch back to the random version

Ignore at will