The new -convert switch...


(Lutex) #1

HI,
how does the new -convert switch work? I think it is included in the most recent version …31. I made an object without lights, only one texture and didnt add a player start to the map. Also the map is leaked, so only the object is converted into an *.ase file. However, the -convert switch is an unknown parameter to the new q3map2. SO, PLEASE SOMEONE HELP ME OUT AND EXPLAIN HOW TO CONVERT A MAP INTO THE ASE FORMAT!!!

<font size=-1>[ This Message was edited by: Lutex on 2002-11-23 02:04 ]</font>


(Hewster) #2

On 2002-11-23 02:03, Lutex wrote:
HI,
how does the new -convert switch work? I think it is included in the most recent version …31. I made an object without lights, only one texture and didnt add a player start to the map. Also the map is leaked, so only the object is converted into an *.ase file. However, the -convert switch is an unknown parameter to the new q3map2. SO, PLEASE SOMEONE HELP ME OUT AND EXPLAIN HOW TO CONVERT A MAP INTO THE ASE FORMAT!!!

<font size=-1>[ This Message was edited by: Lutex on 2002-11-23 02:04 ]</font>

You must put the -convert switch in the BSP
phase.
Are you sure your are using 2.3.31 ?
I have successfully exported a huge map, so I
can confirm it really does work :smile: (not perfectly)

Hewster


(Lutex) #3

did u make a normal map with a playerstart and stuff or just the object without lights and other entities? q3map2 says “-convert” would be an unknown option. heres my .bat file:

“C:Program FilesSoldier of Fortune II - Double Helixbasemapsq3map2.exe” -fs_basepath “C:/Program Files/Soldier of Fortune II - Double Helix” -game sof2 -meta -v -samplesize 2 -flares -rename -convert “C:/Program Files/Soldier of Fortune II - Double Helix/base/maps/ase.map”
“C:Program FilesSoldier of Fortune II - Double Helixbasemapsq3map2.exe” -fs_basepath “C:/Program Files/Soldier of Fortune II - Double Helix” -game sof2 -vis “C:/Program Files/Soldier of Fortune II - Double Helix/base/maps/ase.map”
“C:Program FilesSoldier of Fortune II - Double Helixbasemapsq3map2.exe” -fs_basepath “C:/Program Files/Soldier of Fortune II - Double Helix” -game sof2 -light -v -patchshadows -smooth -samplesize 2 -super 4 “C:/Program Files/Soldier of Fortune II - Double Helix/base/maps/ase.map”
Pause

Whats wrong then?
Thanks in advance

Lutex


(Hewster) #4

Yeah a completely whole map.

I am however using RtCW, and you are using
SOFII, so this may be the problem, and
ydnar did say it was experimental…

I did notice a -meta switch in your batch
file…
I did not have any other switch apart from
-convert in the bsp phase, and indeed only
did a bsp on the map.

Try removing the -meta switch, and if that
still don’t work then its back to ydnar.

Hewster


(ydnar) #5

The -convert switch is a top level switch, like -light or -vis.

It converts a compiled bsp file to an ase file.

To get the most efficient bsp file, and hence the most efficient ase file, when you compile the map, use the -meta switch.

q3map2 [general options] -meta [path to map]
q3map2 [general options] -convert [path to bsp]

y


(Old_Fellow) #6

On 2002-11-27 03:45, ydnar wrote:
To get the most efficient bsp file, and hence the most efficient ase file, when you compile the map, use the -meta switch.

q3map2 [general options] -meta [path to map]
q3map2 [general options] -convert [path to bsp]

y

And -patchmeta, if there are patches in the map.
In one of my tests, i had not employed -patchmeta and after conversion into ase file, all the patches missed.
Currently i integrate the models obtained after conversion by editing the map file.
I have neither 3ds max, nor Maya, i have only gmax at my disposal and it cannot import ase file. Is it possible to convert the ase file into md3 file using q3data.exe?


(Browser [ICE]) #7

Where can I get informations on *.ASE files ?

  • format
  • content
  • programs other then 3d max using it
  • 3d max needs a special plugin for that ?
  • any maxscript available for it ?

(Old_Fellow) #8

To answer my own question, i found a workaround.
I imported my ase file in N’pherno, and then i exported it under the md3 form.
But the question remains posed, is it possible to convert the ase files into md3 files by using q3data.exe.


(ydnar) #9

Yes, it is possible to use Q3Data to turn the ASE file into an MD3.

For what purpose, though, I might ask? The ASE format is superior in every way to the MD3 format, at least for misc_models.

y


(Old_Fellow) #10

Ydnar,
I believe you when you say that the ase format is superior than the md3 format. But i have two reasons which encourage me to use the md3 format.
1 GTK cannot charge the ase format, it is necessary to edit the map file to integrate the ase models in the map.
2 When the ase model integrated in the map, all that it is possible to see is a small cube, under the md3 form, the complete geometry of the model appears in GTK and that allows a correct positioning.
If you could indicate to me, in a clear way, how to use q3data to convert a ase file towards a md3 file, it would be nice. Thank you in advance.


(Old_Fellow) #11

Problem solved with Gtk 1.2.11, the geometry appears now. No more need for converting into md3.