fletcher because hes overpowered
now now calm down no one thing about him makes him overpowered, he has a lot of small things that add up to it.
he has the best weapon choices on his best augment cards of any merc. this is just because of versatility. the anhuld and emp 9 basically gives you a slightly worse hochfir and a situational borderline best shotgun in the game, as well as lock on and double time, or a bishlok loadout which is one of the best mid range weapons (honestly just the best smg in my opinion) and again, an emp 9 which is a slightly gimped hochfir with lock on and failsafe.
he also has grenades which are just barely less fire and forget than naders and are pretty much just as spammable with the same (if not better killing potential especially in cqc) weapons as nader.
So why is this a problem? its just a more killey class then nader.
Hes an engineer is what pushes him over the overpowered mark. You basically made a nader with two less bombs that cant be lobbed like a mortor and made her someone who can clear a point with two bombs, plant c4 twice as fast (or rep evs) and clear people off in two bombs just like nader, stoker, and fragger. He can also drop two bombs to kill the guy planting and, if they have planted defuse instantly.
And fragger? If you want to play fragger, play fletcher. Youll be more useful.
Fragger is the vassili of the explosives world, yeah you can do very well with him, but you will be able to help your team more as fletcher, the sparks of the explosives world.
Fletcher will only be balanced in my opinion if he loses his engineer ability and we get a new engy (TURTLE PLS) and he gets ammo or just a health buff to be a killer assault class.