The most frustrating part of Dirty Bomb right now


(Dysfnal) #1

Yes, I am very salty about a small thing, but it bothers me more than getting killed by friendly proxy mines.

Imagine you’re playing Chapel Defense, you’re moving toward the front line from the construction lift and the EV is just rounding the corner toward the final stretch. You glance toward the EV to try and see who is escorting it, seeing no-one, you assume that someone is crouching behind it and probably isn’t a threat. After making sure that nobody is in the alley on either side, you decide to approach the EV to fight the person escorting it. But instead you get mowed down by someone on the MG turret that you couldn’t see, because of the floating hexagon that was covering their entire body.

This bothers me so much not only because it is so infuriating, but also because it is (I presume) a very easy fix.
SD plz


(Mc1412013) #2

Not knowing what bone head though replacing 1500 in daily credits with a stupid ass case that give lead cards sas a briliant idea. Are lead cards in case drops not enough. Only thing this does is makes peoples arguments about takimg to long to earn enough credits to get mercs jist a tiny bit stronger. Whats next removing the 3 hr mision rotation with case drops too.
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I DON’T NEED MORE @#$%^* CARDS EXPECIALY LEAD CARDS SPLASH DAMAGE. I HAVE OBSIDIAN, COLBALTS AND EVENT CARDS FOR THE MERCS. CASE DROPS ARE USELESS TO ME THEY ALL GO RIGHT TO THE SHREDDER WHERE THE USELESS FRAGMENTS LIVE!!!


(GatoCommodore) #3

@Mc1412013 said:
Not knowing what bone head though replacing 1500 in daily credits with a stupid ass case that give lead cards sas a briliant idea. Are lead cards in case drops not enough. Only thing this does is makes peoples arguments about takimg to long to earn enough credits to get mercs jist a tiny bit stronger. Whats next removing the 3 hr mision rotation with case drops too.
.
.
.
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I DON’T NEED MORE @#$%^* CARDS EXPECIALY LEAD CARDS SPLASH DAMAGE. I HAVE OBSIDIAN, COLBALTS AND EVENT CARDS FOR THE MERCS. CASE DROPS ARE USELESS TO ME THEY ALL GO RIGHT TO THE SHREDDER WHERE THE USELESS FRAGMENTS LIVE!!!

what are you talking about, i got silver fragger the first time i got the mk 1 case


(Guziol) #4

I get killed by objective markers covering my screen way too often. Let me at least change transparency for those separetly. Or even remove them completely. By now i know where the objectives are anyway.


(Mc1412013) #5

@GatoCommodore said:

@Mc1412013 said:
Not knowing what bone head though replacing 1500 in daily credits with a stupid ass case that give lead cards sas a briliant idea. Are lead cards in case drops not enough. Only thing this does is makes peoples arguments about takimg to long to earn enough credits to get mercs jist a tiny bit stronger. Whats next removing the 3 hr mision rotation with case drops too.
.
.
.
.
I DON’T NEED MORE @#$%^* CARDS EXPECIALY LEAD CARDS SPLASH DAMAGE. I HAVE OBSIDIAN, COLBALTS AND EVENT CARDS FOR THE MERCS. CASE DROPS ARE USELESS TO ME THEY ALL GO RIGHT TO THE SHREDDER WHERE THE USELESS FRAGMENTS LIVE!!!

what are you talking about, i got silver fragger the first time i got the mk 1 case

Lead bronze silver my point is cards are useless to me and im sure a lot of people that have all the common cards they want fragments and cards dont do anything during events that require credits. Cards dont help earning mercs whats the point of card if u cant earn enough for a merc

Before 7 days daily misons all 3 modes 10500 worth of credits for 42000 a month
Now 7 days 4,500 a week for 1800 month thats 22,200 a month loss

Take execution out its 7,000 a week for 28k a month. 6k more under old system

Before people could earn 2-3 easily mercs every 2 months of play
Now 1-2 mercs every 2 months.

Im still thiking at some point you will have no choice but to buy mercs.


(BlackboltLW) #6

They literally can just put the EV marker higher a bit and it’s almost solve the entire issue


(GatoCommodore) #7

@Mc1412013 said:

@GatoCommodore said:

@Mc1412013 said:
Not knowing what bone head though replacing 1500 in daily credits with a stupid ass case that give lead cards sas a briliant idea. Are lead cards in case drops not enough. Only thing this does is makes peoples arguments about takimg to long to earn enough credits to get mercs jist a tiny bit stronger. Whats next removing the 3 hr mision rotation with case drops too.
.
.
.
.
I DON’T NEED MORE @#$%^* CARDS EXPECIALY LEAD CARDS SPLASH DAMAGE. I HAVE OBSIDIAN, COLBALTS AND EVENT CARDS FOR THE MERCS. CASE DROPS ARE USELESS TO ME THEY ALL GO RIGHT TO THE SHREDDER WHERE THE USELESS FRAGMENTS LIVE!!!

what are you talking about, i got silver fragger the first time i got the mk 1 case

Lead bronze silver my point is cards are useless to me and im sure a lot of people that have all the common cards they want fragments and cards dont do anything during events that require credits. Cards dont help earning mercs whats the point of card if u cant earn enough for a merc

Before 7 days daily misons all 3 modes 10500 worth of credits for 42000 a month
Now 7 days 4,500 a week for 1800 month thats 22,200 a month loss

Take execution out its 7,000 a week for 28k a month. 6k more under old system

Before people could earn 2-3 easily mercs every 2 months of play
Now 1-2 mercs every 2 months.

Im still thiking at some point you will have no choice but to buy mercs.

newbies would have bought cases too
SD just delivers it faster now…


(Press E) #8

I haven’t had much of an issue with them, but they can be very helpful too, so I’d rather not get rid of them.
Reducing the size, lifting them up, it’s all a viable way to fix it.


(M4st0d0n) #9

I guess command line “togglehud something” could do the trick, but I have no clue what the something would be. Maybe expert @Xyfurion ? But yeah, not a fan of that kind of Assassin Creed design where you have to paint an hexagon on something already filling a quarter of your screen, so your monkeys understand they have to push a button.


(Szakalot) #10

thing is- you dont want to remove obj markwrs completely. knowing where the ev is through walls, knowing which side of the obj the plant went down etc. these all help with the gamesense


(Melinder) #11

@Szakalot said:
thing is- you dont want to remove obj markwrs completely. knowing where the ev is through walls, knowing which side of the obj the plant went down etc. these all help with the gamesense

Have them only show when the object is behind a wall. In the case of the EV, raising the marker a few pixels would completely solve the issue.


(M4st0d0n) #12

Minimap already makes it pretty obvious where the objective is… And C4 has a green blinking lamp.

Actually, having a greater plant zone and a more discrete C4 could be a nice change on some future map. Provided they get rid of the marker for this.


(Szakalot) #13

@M4st0d0n said:
Minimap already makes it pretty obvious where the objective is… And C4 has a green blinking lamp.

Actually, having a greater plant zone and a more discrete C4 could be a nice change on some future map. Provided they get rid of the marker for this.

minimap is not cery efficient when you want to quickly asses how to lob nades/spam at EV, etc. aint nobody got time for that.

many simple solutions exist like an opacity bar for obj markers, or simply elevating it a bit above the ev