The MOFO Update - Bug Megathread


(DankBeretField) #41

Type of bug: Map lighting
Description: All maps create a white filter. Feels like Thunder has been messing with my PC.
Steps to reproduce: Tinkering with Video Option (has to do with grapics, since I’ve turned all of lighting option off and the filters’ still there)
Result: All maps are concussed.
Expected Result: All maps should look like in the trailer.
Reproduction Rate: Completely unknown.

PLEASE HELP ME SHOE!


(Teflon Love) #42

[quote=“Smiledotjpg;213214”]Type of Bug: FPS drops.
Description: FPS drops from ~80 to 40 and lower during intence gunfights, sometimes even at spawn.[/quote]

Same here, game is currently unplayable. Here’s my specs to help to track it down.

EDIT: Game is still playable at 15 FPS. Sorta. Bushwacker turret and Aura health station FTW!

[spoiler]

   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.161007-0600)
          Processor: AMD FX(tm)-6300 Six-Core Processor              (6 CPUs), ~3.5GHz
             Memory: 16384MB RAM
Available OS Memory: 16334MB RAM
          Page File: 3678MB used, 12853MB available
    DirectX Version: DirectX 11
          Card name: AMD Radeon R9 200 Series
       Manufacturer: Advanced Micro Devices, Inc.
          Chip type: AMD Radeon Graphics Processor (0x6810)
     Display Memory: 4095 MB
   Dedicated Memory: 3072 MB
      Shared Memory: 1023 MB
       Current Mode: 1920 x 1200 (32 bit) (60Hz)
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1460 (English)
     Driver Version: 16.200.1035.1001
        DDI Version: 11

[/spoiler]


(Teflon Love) #43

At one point when playing Trainyard as D82 Kira on attack the graphics bugged out I could not use the gun anymore. With pistol and katana the graphics were still fine. Dying did not fix it, restarting the game did.

DxDiag info see my post from above.

http://images.akamai.steamusercontent.com/ugc/105102576491650241/25E3C4AFF41AF3D18DBA9272B4EA72B3C94A0F3F/

http://images.akamai.steamusercontent.com/ugc/105102576491649753/4CEE043E85B17A11334863CE7AE2107A3D53BD56/

http://images.akamai.steamusercontent.com/ugc/105102576491649184/FC59D528FCA5D568C4E88B28341CC38E91695495/


(BlackboltLW) #44

@teflonlove What did just happened there? Is it suddenly went like that or something?


(CarrionTrade) #45

Type of Bug: Gameplay
Description: Inability to fire or switch weapons
Video / Screenshot: Video
Steps to reproduce: Attacking second stage Underground placed an Aura station on the yellow tubes by the plant site.
Result: Primary gun got stuck without being able to shoot or switch weapons or bring out the defibrillators.
Expected result: Be able to fire/switch weapons and use abilities.
Reproduction rate: Have not been able to reproduce.

In addition the bug did fix itself, when I picked the aura station back up but the game ended at the same time so I am unsure which of those two things fixed the bug.


(Teflon Love) #46

Yes, pretty much. Wasn’t doing anything special. Shooting and lasering from gate to cover C4 at first objective when it turned like that. The screenshots were done at a less busy time when already moving towards 2nd objective.


(WolfDesigns) #47

Type of Bug: Gameplay.

Description: I hit f3 and it gets stuck on the third card. I can’t switch between rounds.

Video / Screenshot: Nope

Steps to reproduce: hit f3 and it gets stuck on the third card.

Result: I can’t switch Players
Expected result: Switch Players

Reproduction rate: 10/10


(Nibbles02) #48

Yes, pretty much. Wasn’t doing anything special. Shooting and lasering from gate to cover C4 at first objective when it turned like that. The screenshots were done at a less busy time when already moving towards 2nd objective.[/quote]

That sounds like it may be a graphics card thing, though if it happens only in Dirty Bomb that may not be the case at all. If you find that this happens in any other game, be sure to let us know.


(K1X455) #49

Type of Bug: Graphical UI
Description: Post map selection reveals players mercs being done; post map selection still reveals players merc being done:
Video / Screenshot: click here and follow original bug report
Steps to reproduce: Play the game
Result: Player annoyed
Expected result: Player enjoyed, repeat performance
Reproduction rate: 7/10


(Teflon Love) #50

[quote=“K1X455;213624”]Result: Player annoyed
Expected result: Player enjoyed, repeat performance[/quote]

They really need to fix that damn player soon. It’s been broken since closed beta. :wink:


(Teflon Love) #51

Probably. I faintly recall having something similar happening months ago, so possibly it’s unrelated to the MOFO update. I don’t have it happening in other games though and my current hardware setup has been in use for about 1.5 years.


(Gi.Am) #52

Sorry me again same problem I made a tread in the bug forum. the reported problem is a big bigger than I thought. contains a imgur album and comparsion shots :wink: .


(Exavidos) #53

Type of Bug: Audio bug
Description: “tatatata” sound file was played when an enemy phantom used the MG at the first stage of trainyard.
Video / Screenshot: -
Steps to reproduce: -
Result: “tatata” soundfile played
Expected result: don’t play random sound files/quotes of mercs.
Reproduction rate: -


(AlphaUT) #54

IMPORTANT
@stayfreshshoe
(Must be fixed ASAP)

Type of bug: Gameplay BUG

Description: Two Obj will appear at the same time, triggered randomly (unknow, but it seems to be there will be another drug sample appear after u already have one on the map.)


Result: Deliver Loop, you will no longer be able to deliver successfully. The system will count it as not delivered. Also if you triggered after the first delivery, in the mid/end of the game, it will be showing as 0 delivery. To be clear, The process of delivering has no issue, but the result of it will be 0 delivery.

Expected Result: I guess you know what should be.

Reproduction Rate: Pretty often, it will be triggered as long as teammate pick up the second drug sample while there is one holding by someone or stay on the ground.


(Astrial) #55

Type of Bug: Gameplay bug

Description: When you deliver a drug sample after you dropped it an extra one will appear in the hands of a team member or in the place where you picked it up

Video / Screenshot:
image 1- http://imgur.com/a/aUEU1
The first objective is delivered as usual

image 2- http://imgur.com/a/bi0eJ
The second objective is delivered, but as you see phantom is trying to deliver a third objective
(delivery not working)

Steps to reproduce: Another team member(or you) try to pick the second obj up while it is on the ground (near the obj?)

Result: Unfinishable game. Since there are three objectives the game time still moves instead of ending, resulting in a loss for a winning team.

Expected result: As stated above

Reproduction rate: Semi-often


(doxjq) #56

That old “when you win but it gives you a loss” bug is back

We clearly won the game.


(prismaticDinosaur) #57

The “2 Objects” thingy seems to be map-independent, seen it on trainyard as well.


(ASD) #58

and we still have this shadow on wrong side of the wall “wallhack”


(KeithTalent) #59

Please please please fix this! We just went through three rounds of execution and some moron named [DARK] A Noob just kept spawning as Proxy and blowing himself up at the beginning of each round and there was nothing we could do about it since it’s impossible to get enough votes to kick. Very frustrating.