In the second iteration of the mission system, we see some good and some bad. We see the support mission - Waterboy - not become an auto-cancel, which is nice. However, now we have a mission to play in Competitive. This is bad for many reasons. First, you should NEVER attempt to force your player base to play competitive. All it does is piss everybody off. It alienates the casuals and then forces them into a game mode they may not care about, angering your competitive players. It also forces everybody into a game mode where there are far more hackers, while offering nothing to deter them.
This mission has to go. Period.
Second, we have a mission for secondary objective. Besides the number being far too high, it takes away from your actual game play. On multiple occasions I have seen players making deals to trade secondary objectives. “You repair it and I’ll destroy it. We’ll repeat this.” Now people aren’t focusing on the main objective, or not getting this mission done because some engineer is rushing to it and getting it before them. This mission is an auto-cancel for me.
Giving us missions to play with certain characters is a novel idea. You think it makes us try everybody. In reality, the majority of us just throw them in our third spot and never touch them. This should be changed. Instead we should have a smart system that detects what mercs you have in your squad and gives you appropriate missions for them, or missions that teach you the basics. Say you have Nader/Fragger/Proxy/Fletcher in your squad. You could get a mission that states “Kill 3/5/7 enemies with explosives.” A medic would be “Revive 3/5/7 downed players.” “Finish 3/5/7 downed players (with your knife)” would be a good general mission. “Complete 1/2/3 objectives (primary or secondary)” would be great if you have an engineer. “Resupply 3/5/7 players with ammunition” is good for a fire support merc, although you need to keep this low as some players avoid Kira’s ammo station, for whatever reason.
These missions should be somewhat easy to complete and shouldn’t force you to go out of your way, as that only damages overall game play for everybody. Instead reward players for playing their favorite characters and doing what they should be anyways. This is, after all, our only real source of consistent credits. We shouldn’t be miserable trying to achieve them.
. But no one likes that idea.