The Matchmaking is ruining the game ?


(heartsickWaltz) #1

If you don’t agree it is because you are a high lvl who likes to spawn kill !
Guys, in game there are a lot of complains about the games/match making, because the newbies are placed at the same level with the pros.
This is totally unfair, and I bet there are a lot of ppl who quit the game because of that, there is no fun !
Playing in the room max lvl5 was funny, and balanced… after that … I just can say… “LOL”…
It is usual to see teams with lvl 40/92/30/ vs teams with lvl 10/8/6… can you imagine how fun it is ?
At least do room with max lvl 15 / 30 / etc, whatever… just don’t put the newbies vs the pros, specially when there’s no balance at all. Do an balanced system who considers the KRD/EXPERIENCE/ & GAMES played!
It is always the same argue, the pros will say that was a bad idea… because they like the sensation to kill a lot of players without any competition. But the feeling inculcated in new players its kinda: “fk this game! There are better ones!”.
I didn’t quit yet because I believe in this game, I just don’t believe in NEXON, because they ruined an very good game like warrock, and Nexon is known to think about in money, just in money !

Don’t you agree the MM should be changed ??


(Cletus_VanDamme) #2

You do realise that there’s no matchmaking right?

And those high level players that ‘like to kill lots of players without competition’ guess where they’ll be once the casual MM is introduced? On the same team, ALWAYS.


(Szakalot) #3

[quote=“grumpyBull;195664”]You do realise that there’s no matchmaking right?

And those high level players that ‘like to kill lots of players without competition’ guess where they’ll be once the casual MM is introduced? On the same team, ALWAYS.
[/quote]

when the casual MM is finally here, its very likely that someone who felt more at home on max level servers is never going to encounter a high-level stack.

By matchmaking the OP clearly meant balance on quick-join servers; which is usually not existent.


(heartsickWaltz) #4

[quote=“grumpyBull;195664”]You do realise that there’s no matchmaking right?

And those high level players that ‘like to kill lots of players without competition’ guess where they’ll be once the casual MM is introduced? On the same team, ALWAYS.
[/quote]

Dude, it was an irony… sigh…
The high lvl can be introduced in rooms with more experienced players, like above 30 should be enough, because I can believe players with lvl 30 can understand the game yet. From a certain time, the lvl will not interest, its more about the skill, just when the player starts to know the maps, and the mercs, and the overall objective of the game.


(heartsickWaltz) #5

For example, I joined this game, and I played 3 minutes in total, I think if played more, I would destroy the PC :smiley:
Check it:

https://s32.postimg.org/a4ycbj2s5/20160718021940_1.jpg


(DarkMatterMatt) #6

You know that they are working on this right now? It’s been tested 3 times (I think), and they’re improving it so it works when they release it.


(Jostabeere) #7

[quote=“grumpyBull;195664”]You do realise that there’s no matchmaking right?

And those high level players that ‘like to kill lots of players without competition’ guess where they’ll be once the casual MM is introduced? On the same team, ALWAYS.
[/quote]

Do you realise that there is actually a matchmaker in public games that balances with a hidden MMR based on your last 10-25 games?
And that high level players, who usually achieve better scores than newbs shouldn’t be on the same team based on this hidden balance we should have right now?
But I believe @Amerika can tell us more about that balancing system we have right now, or should have.

I agree to a certain degree. While you can’t balance perfectly, and create safe zones for every newb, things like 2-3 players, who are much, much higher than the rest getting into one team should not happen.
Usually such games end in 1 team losing players and getting stomped even harder and the highs or the overall better players not giving half a crap cause an easy win is obviously the most important thing. Who needs fair games, right?


(Amerika) #8

[quote=“grumpyBull;195664”]You do realise that there’s no matchmaking right?

And those high level players that ‘like to kill lots of players without competition’ guess where they’ll be once the casual MM is introduced? On the same team, ALWAYS.
[/quote]

@grumpyBull That is incorrect. Maps are balanced by private ELO from your previous 25 games for every single player on a server right now. That’s been the case since the start of DB (it was 10 games but changed to 25 quite a while back).

And when casual MM starts up people who queue up together will be matched against other players who are of similar skill, always. That’s kind of the whole point.


(blonk) #9

[quote=“Jostabeere;195701”][quote=“grumpyBull;195664”]You do realise that there’s no matchmaking right?

And those high level players that ‘like to kill lots of players without competition’ guess where they’ll be once the casual MM is introduced? On the same team, ALWAYS.
[/quote]

Do you realise that there is actually a matchmaker in public games that balances with a hidden MMR based on your last 10-25 games?
And that high level players, who usually achieve better scores than newbs shouldn’t be on the same team based on this hidden balance we should have right now?
But I believe @Amerika can tell us more about that balancing system we have right now, or should have.
[/quote]

[quote=“Amerika;195863”][quote=“grumpyBull;195664”]You do realise that there’s no matchmaking right?

And those high level players that ‘like to kill lots of players without competition’ guess where they’ll be once the casual MM is introduced? On the same team, ALWAYS.
[/quote]

@grumpyBull That is incorrect. Maps are balanced by private ELO from your previous 25 games for every single player on a server right now. That’s been the case since the start of DB (it was 10 games but changed to 25 quite a while back).

And when casual MM starts up people who queue up together will be matched against other players who are of similar skill, always. That’s kind of the whole point.[/quote]

It’s a pretty tenuous link to describe that as matchmaking in the same manner as what @grumpyBull is talking about. It’s matchmaking in the same way dating groups and speed dating are matchmaking - you all happen to be in the same room so can be slotted together in a sensual manner. “Balancing” exists (kek), but not what people have come to expect as matchmaking. It’s obviously a different thing to what SD are working on which works with a pool of ready players

Sensual pool players I might add. I’ll take a spin on the pool noodle next if ya don’t mind


(Guziol) #10

What matchmaking?


(neverplayseriou) #11

spawnkilling is part of the game, one of Fragger his best abilities even is to spawn nade people, you get a spawn shield that should help you to get out of spawn.


(Weekendwarrior) #12

They should make it so that you cannot use fire support on a spawn. Then it won’t be so bad.

Today I was playing(its not a weekend I know) defense on Chapel final objective and we were hit with 3 arty strikes before we got out of the spawn. We had no chance. :expressionless: 8 of us spawned and only 2 of us made it out barely alive, probably because of unshakeable


(neverplayseriou) #13

@Weekendwarrior or you just pay attention, the spawn strikes are extremely easy to hear/see on chapel…


(Weekendwarrior) #14

Haha those who are aware enough can survive. But the general level of awareness in pubs isn’t all that high :stuck_out_tongue:

Without firesupport then it’ll be easier to fight back from spawncampings because its one less thing to worry about. Also, sometimes airstrikes forces you to run out into the open where you get shot down so even if are aware enough to avoid it you could be forced into the open


(Amerika) #15

[quote=“blonk;195998”][quote=“Jostabeere;195701”][quote=“grumpyBull;195664”]You do realise that there’s no matchmaking right?

And those high level players that ‘like to kill lots of players without competition’ guess where they’ll be once the casual MM is introduced? On the same team, ALWAYS.
[/quote]

Do you realise that there is actually a matchmaker in public games that balances with a hidden MMR based on your last 10-25 games?
And that high level players, who usually achieve better scores than newbs shouldn’t be on the same team based on this hidden balance we should have right now?
But I believe @Amerika can tell us more about that balancing system we have right now, or should have.
[/quote]

[quote=“Amerika;195863”][quote=“grumpyBull;195664”]You do realise that there’s no matchmaking right?

And those high level players that ‘like to kill lots of players without competition’ guess where they’ll be once the casual MM is introduced? On the same team, ALWAYS.
[/quote]

@grumpyBull That is incorrect. Maps are balanced by private ELO from your previous 25 games for every single player on a server right now. That’s been the case since the start of DB (it was 10 games but changed to 25 quite a while back).

And when casual MM starts up people who queue up together will be matched against other players who are of similar skill, always. That’s kind of the whole point.[/quote]

It’s a pretty tenuous link to describe that as matchmaking in the same manner as what @grumpyBull is talking about. It’s matchmaking in the same way dating groups and speed dating are matchmaking - you all happen to be in the same room so can be slotted together in a sensual manner. “Balancing” exists (kek), but not what people have come to expect as matchmaking. It’s obviously a different thing to what SD are working on which works with a pool of ready players

Sensual pool players I might add. I’ll take a spin on the pool noodle next if ya don’t mind[/quote]

@blonk I’m aware of that. I was explaining that there is balancing at the server level and soon there will be matchmaking at the player pool level.

SD built a game that wanted to be a bit old school so they put up individual servers in territories for people to join and play on. However, due to the nature of how balancing has evolved over the years and the requirement to retain people in a F2P game so the game can stay alive, that hasn’t worked out. So now they are working on proper casual matchmaking to try and prevent a person who just installed the game from having to face off against tournament hardened vets.


(bgyoshi) #16

I’m absolutely all for every single DB server becoming this:

Max Level 5
Max Level 9
Min Level 10
Min Level 20

And 0 open level servers.

<10 should never play with >10, ever.

Though, if finding a match becomes a big problem, well… that can be addressed, and open level servers do help with that.


(inscrutableShow) #17

[quote=“heartsickWaltz;31524”]If you don’t agree it is because you are a high lvl who likes to spawn kill !
[/quote]

You lost me right there.


(jokingShale) #18

This would result in a dead game.


(Cletus_VanDamme) #19

[quote=“blonk;195998”][quote=“Jostabeere;195701”][quote=“grumpyBull;195664”]You do realise that there’s no matchmaking right?

And those high level players that ‘like to kill lots of players without competition’ guess where they’ll be once the casual MM is introduced? On the same team, ALWAYS.
[/quote]

Do you realise that there is actually a matchmaker in public games that balances with a hidden MMR based on your last 10-25 games?
And that high level players, who usually achieve better scores than newbs shouldn’t be on the same team based on this hidden balance we should have right now?
But I believe @Amerika can tell us more about that balancing system we have right now, or should have.
[/quote]

[quote=“Amerika;195863”][quote=“grumpyBull;195664”]You do realise that there’s no matchmaking right?

And those high level players that ‘like to kill lots of players without competition’ guess where they’ll be once the casual MM is introduced? On the same team, ALWAYS.
[/quote]

@grumpyBull That is incorrect. Maps are balanced by private ELO from your previous 25 games for every single player on a server right now. That’s been the case since the start of DB (it was 10 games but changed to 25 quite a while back).

And when casual MM starts up people who queue up together will be matched against other players who are of similar skill, always. That’s kind of the whole point.[/quote]

It’s a pretty tenuous link to describe that as matchmaking in the same manner as what @grumpyBull is talking about. It’s matchmaking in the same way dating groups and speed dating are matchmaking - you all happen to be in the same room so can be slotted together in a sensual manner. “Balancing” exists (kek), but not what people have come to expect as matchmaking. It’s obviously a different thing to what SD are working on which works with a pool of ready players

Sensual pool players I might add. I’ll take a spin on the pool noodle next if ya don’t mind[/quote]

Well said.


(bgyoshi) #20

Explain.

Max lvl 5 and Min lvl 10 servers are already at 100% capacity most of the time.

So, explain.