[quote=“blonk;195998”][quote=“Jostabeere;195701”][quote=“grumpyBull;195664”]You do realise that there’s no matchmaking right?
And those high level players that ‘like to kill lots of players without competition’ guess where they’ll be once the casual MM is introduced? On the same team, ALWAYS.
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Do you realise that there is actually a matchmaker in public games that balances with a hidden MMR based on your last 10-25 games?
And that high level players, who usually achieve better scores than newbs shouldn’t be on the same team based on this hidden balance we should have right now?
But I believe @Amerika can tell us more about that balancing system we have right now, or should have.
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[quote=“Amerika;195863”][quote=“grumpyBull;195664”]You do realise that there’s no matchmaking right?
And those high level players that ‘like to kill lots of players without competition’ guess where they’ll be once the casual MM is introduced? On the same team, ALWAYS.
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@grumpyBull That is incorrect. Maps are balanced by private ELO from your previous 25 games for every single player on a server right now. That’s been the case since the start of DB (it was 10 games but changed to 25 quite a while back).
And when casual MM starts up people who queue up together will be matched against other players who are of similar skill, always. That’s kind of the whole point.[/quote]
It’s a pretty tenuous link to describe that as matchmaking in the same manner as what @grumpyBull is talking about. It’s matchmaking in the same way dating groups and speed dating are matchmaking - you all happen to be in the same room so can be slotted together in a sensual manner. “Balancing” exists (kek), but not what people have come to expect as matchmaking. It’s obviously a different thing to what SD are working on which works with a pool of ready players
Sensual pool players I might add. I’ll take a spin on the pool noodle next if ya don’t mind[/quote]
@blonk I’m aware of that. I was explaining that there is balancing at the server level and soon there will be matchmaking at the player pool level.
SD built a game that wanted to be a bit old school so they put up individual servers in territories for people to join and play on. However, due to the nature of how balancing has evolved over the years and the requirement to retain people in a F2P game so the game can stay alive, that hasn’t worked out. So now they are working on proper casual matchmaking to try and prevent a person who just installed the game from having to face off against tournament hardened vets.