This post actually is a post both for SW and objective, it regards both game types and are a few thoughts about the different maps objectives… Why they are not fun or less fun to play in my opinion…
I have played the game for about a month now and i think the low player number is due to bad objectives or nonlogical maps and objective.
If we start with the map were you are going to blow one of two containers and then move on to blow up the big gun wehicle, i really dont get the point why one is enough? and what it has todo with the third and final objective at all. And whats with the truck and the legobox? Overall the map layout its good but the objective has no meaning except the last one to prevent that last AA gun from firering. The first two only makes me thin of CS and I don’t wanna do that. With more logical and variation on the maps objective, I think it´s gonna be a great map though. So to little objective variation and a none logical objective scenario makes this the map i Like least of current maps.
The bridge, this is a straight gold rush copy, you escorting the vehicle blow up the entrance and steal two things, the gold is switched to to science containers that’s going to be delivered to a container outside the building, this map is great except for the end… I think you should do a goldrush map entirely and escort the science containers to a vehicle and escort it away. I think that would improve the map. Otherwise its a good map and my favorite.
There is another map that lack of logic, and it´s the one were the EV is escorted to an elevator, my question is… WHY? When its arrive nothing happens, and you could clearly continue to drive the EV towards the final objektive(to the right of the elevator) This hole map layout and objective layout is pointless, loose the elevator, put up some barricades and make it a reason why the objective should continue on foot. As it is now, the map lack of pretty much everything that’s fun with a map…
The last map, where you blow track switch a block cart and finally take an objective to a location is a good map i think, the only thing i don’t get is why the gate magically opens when the track switch is blown, and why an empty cart would be a problem for a train that clearly drive thru tougher barricades than that cart. So, loose the cart and blow the gate instead…
This is my thought of some of the maps in Dirty bombs, what do you guys think? any other or additional suggestions?