the .map files of Counterstrike Source maps (untextured)


(KENNITHH) #1

You guys have helped me out a few times and in return I wanted to do something for you.

These are the .MAP files of all the default Counterstrike Source maps but untextured and no models, spawns, etc… included only the structural things and light entities which have to be adjusted properly to your wish.
So you will have to add textures, models, sounds, spawns, gametypes of your choise.

No this ain’t illigal or something, the maps have been released to be modified by valve and I just made them compatible to the Q3 engine.

Could be cool to see some bunker/snow type dust or something !

Download link:
http://soldieroffortune2.filefront.com/file/Counterstrike_Source_Map_Source;119910
(if the page doesn’t show, just reload the site and it should come)

Yes it’s for SOF2 but the .map file is compatible to ET too, you just have to change
tools/_caulk to common/caulk

Files:


/bonus/
mp_shop.map (from Soldier of Fortune II - Double Helix but patch meshes have been removed if I’m right)

/css/
mp_assault.map
mp_aztec.map
mp_cbble.map
mp_chateau.map
mp_compound.map
mp_dust.map
mp_dust2.map
mp_havana.map
mp_inferno.map
mp_italy.map
mp_office.map
mp_piranesi.map
mp_port.map
mp_prodigy.map
mp_tides.map
mp_train.map


Credits go to Valve ofcourse