i made an image for that and i put it in the levelshots folder and named it (mapname).tga
i was wondering how i would make that show up. do i need any code for that?
i made an image for that and i put it in the levelshots folder and named it (mapname).tga
i was wondering how i would make that show up. do i need any code for that?
Which ‘loading’ image are you talking about now?
The loading screen or the levelshot from the map itself?
[QUOTE=Paul;199850]Which ‘loading’ image are you talking about now?
The loading screen or the levelshot from the map itself?[/QUOTE]
levelshots folder indicates a levelshot from the map. the one which shows up in the loading screen.
@forbidden. is your image scaled by the power of 2 
just a hint. there is sth which calls itself a “tutorial”. this might be useful i guess :stroggtapir:
the little image that shows up in the corner that looks like a little pucture while the map is loading
make a pic 512x512 and save as .tga in levelshots
use same name as the bsp file
voila
you must also create a levelshots shader file in which you declare the image’s properties. Therefore just check others custommaps scripts folder. For example mine (delivery,missile).