[quote=“SpinnerzNQ;139640”][quote=“Watsyurdeal;139364”]My pet peeve is actually more to do with the whole class based system.
So we can have anyone revive people and plant bombs, but not toss some fucking ammo? Or give me a health syringe to save me at the risk of being in a bad spot later on?
Like seriously, allow us to throw people a clip of ammo to help out our buddies, and get rid of health regen in exchange for a simple med kit. You get one, no recharge either, unless you get a certain augment that gives you two. You can heal yourself, or give it to someone else while you get stocked up on more, exactly like how ammo works.
Maybe I’m pushing too hard to for soft solutions to not being able to have more than 3 mercs that pretty much guarantees that 50% of the time someone is not going to have a Medic or Fire Support. But I feel like forcing people work together is causing more problems in pubs than simple team balancing, people are selfish, they’ll play how they want. Trying to make a guy play Medic when he really should be playing Fragger cause his DM is the best on the team is a terrible fucking idea.[/quote]
I think it’d be cool if you could like sacrifice a clip of ammo to another teammate. That’d be fair, especially if you have spares so it’s no big deal. You’d rarely have to use this, and the only time you really would is if, say, an assualt merc is low on ammo and you just restocked.
As for the medic thing… ehhhh. I mean I get what you’re saying, but I still think that the medics are just fine. It’d be nice if we had that, but that would make medics less useful. And that would make it even harder to get a medic on our team. [/quote]
Well considering Medics would be able to have unlimited supply of medpacks and instant revives, I don’t think they’d be any less useful, they just wouldn’t be so God damn vital to win, you can do without them, it’s just hard instead of impossible.