After having played Dirty Bomb for the first time today, I have experienced many of the joys and challenges that it has to present. As I clearly don’t have extensive knowledge of everything this game has to offer after the first day of playing, I will offer up my impressions and concerns thus far instead. All of this is entirely my opinion and anyone is welcome to add, comment or question what ever I have to say.
Gameplay
- First thing that I noticed about the game is how smooth the movement feels. The characters motions are fluid and easily digested by the player.
- The second thing that I grabbed my attention was that the classes felt unique on an individual level rather than just through a variety of gun modifications (like many other FPS type games do), although some of them do have similarities.
- Firing your weapon at an enemy presents you with a bit of a confusing reaction, which leaves you questioning whether or not you actually landed a shot on the target.
Content
- There is an extremely large selection of characters and roles to play considering this is till in beta. That impressed me considering they all have decently unique models and gameplay style all while remaining more or less balanced. One thing to note however is that the Nader’s “Martyrdom” does feel a tad difficult to spot upon falling on the ground as well as explodes rather quickly offering you nearly no time to possibly escape.
- The game modes focusing on objectives rather than just run and gun is possibly my favourite aspect about this game. That and the necessity to work with your team in order to accomplish anything with at least a bit of ease.
- The game goes up and down depending on how well your team communicates and with the way it is now in beta, I look forward to seeing it in the future.
- Maps have open areas as well as a lot of environment which can be used to further your advantage, or loss completely. Maps fit well with the game modes associated to them and don’t fail to please aesthetically.
All in all, I am thoroughly enjoying the game on my first day and have a lot more to learn. I look forward to the continued growth of both the community as well as the games development. See you on the battlefield, Soldiers!
Thank you,
Ducks.
TL;DR this game feels smooth, fast and fun. People must work together in order to get things done rather than just shoot at each other aimlessly. Maybe make Nader’s Marty more visible?