The Laws of Dirty Bomb


(NuclearBreadstick) #1
  1. The amount if people playing one merc is inversely proportional to the effectiveness of said merc during the match.

  2. Consequently, the effect of rule #1 multiplies tenfold when applied to Vassili.

  3. The likelihood of arty or skyhammer throwing you an ammo pack increases exponentially if you are already at full ammo.

  4. The amount of corners in a map, when multiplied by 10,000, will give a somewhat low estimate of the amount of auras camping with their healing station and a shotgun.

  5. Any slope (or hill) above 40 degrees is an disavantagous enemy that takes time to run over.

  6. The likelihood of getting a bad card is directly proportional the the rarity of the cards you are trading up.

  7. A Vassili will never, ever, EVER turn around when being shot at. Never. Never ever ever. Ever.

  8. A good Cobalt is received about as often as when someone buys Arty.

  9. A Medic is infinitely more likely to walk past you or help you up instead of defibbing you. Bonus points if they throw you a health pack.

  10. The amount of Vassilis is inversely proportional to the amount of heartbeats sensors thrown.

And so it goes on…


(Yes) #2
  1. The lower the score of a player, the more likely they are to bitch about their team.

(HardCoreGamer44) #3

I,m A Lvl 5 Noob But One Thing I Belive In Is Team Work Takes Team Work To Win A Match


(Aazhyd) #4

I bought Arty, but didn’t get my Cobalt loadout!! Now what?


(PlayingUndead) #5

@Aazhyd I think it’s more like one of those “an angel gets their wings” things where SOMEONE got a cobalt. It was probably @Sniff.


(bontsa) #6
  1. As an Objective Specialist, the amount of team mates attempting to stack EV repairs with you is directly proportional to how dire situation is and how much you would need covering fire. More flying lead and gunpowder in the air, more friendly Rhinos bringing forth their tiny wrenches.

(Feley) #7

Those 3 gave me good laugh :smiley:

Arty was my first merc, and I’ve never got any cobalts, how sad is that? :frowning:

  1. The number of medics in your team is almost always directly propotional to the number of yourselves in team.

(capriRocket) #8
  1. The amount if people playing one merc is inversely proportional to the effectiveness of said merc during the match.

does not apply for redeye huhu.
of course not entirely. its just the moment when you play as red and got 2 other reds on your team, you know you got perma smoke.


(Feley) #9

[quote=“capriRocket;65971”]1. The amount if people playing one merc is inversely proportional to the effectiveness of said merc during the match.

does not apply for redeye huhu.
of course not entirely. its just the moment when you play as red and got 2 other reds on your team, you know you got perma smoke.[/quote]

'Till Nader, Fragger, Fletcher, Skyhammer or Arty, who knows to play and estinguish, comes…


(_Sniff_) #10

If a sticky bomb can be used it will be used.


(Fleshpound) #11

I bought Arty, but didn’t get my Cobalt loadout!! Now what?

[/quote]

I bought Arty before buying Nader. And i still can’t get a card with Dreiss so welcome to the club.


(AlBundy) #12

tis a good list my friend, but you forgot about teamwork and communication…there really doesn’t seem to be much of that though…i just yell at my team in a more inspiring way though…most just type lol…but if a guy dies on my team i will que my mic and scream random positive things