funny match.
generally 6x6 on maps, designed for 24ppl online ?
kinda “let me alone”-frustration -impact comes to mind[among other options, more or less weird]
vehicles in Quake ? you probably missed Q4 Single-Player
im missed early post-launch months, when 32ppl Pub servers =))))
thats definitely not for sissies, but thats about Quake ) for those, who didn’t sleep at war/ingame
The last QW Cup - 6on6
[QUOTE=brbrbrbrbrbr;489384]funny match.
generally 6x6 on maps, designed for 24ppl online ?
kinda “let me alone”-frustration -impact comes to mind[among other options, more or less weird]
vehicles in Quake ? you probably missed Q4 Single-Player
im missed early post-launch months, when 32ppl Pub servers =))))
thats definitely not for sissies, but thats about Quake ) for those, who didn’t sleep at war/ingame :-)[/QUOTE]
I wonder when the day comes you manage to write at least 2 proper sentences in a row…
Sounds a lot like edxot.
no no no, edxot sounds like this:
how retarded is someone who complains about “pub noobs” and then creates a cup to spent the whole map inside trojan ?
now tell me you didnt understand. need picture ? evidence ? translation ?
well, you had then:
- convince someone[at least one person] to do so.
- define “proper”.
basically someone communication/understanding/perception/translation/mental imperfections/disabilities - hardly point for someone else, behave more lik You prefer, like They [for some reasons]had to do.
so its You had to learn properly communicate with people, not me.
exploiting and manipulating people didn’t counts. nowdays even persons who didn’t even say/write one sentence per week, had such skill pretty much.
p.s.
especially like part of cup, when sheilded hog driver - forgot thats Hog isn’t submarine, pursuing Trojan and kill himself, diving off-shelf on Island map. also nice/dense struggle at Area map )
[QUOTE=edxot;489427]no no no, edxot sounds like this:
how retarded is someone who complains about “pub noobs” and then creates a cup to spent the whole map inside trojan ?
now tell me you didnt understand. need picture ? evidence ? translation ?[/QUOTE]
yeah, all those sissies, who try to deny Public servers brutality and fun, just because they TOO WEAK to handle intense combat on bogus grounds like “its for newbs” or “it sucks!!” or other nonsense, they prefer use in everyday communications with their kind … thats just sily. sily, God-forbidden, miserable creatures, trule abominations of gaming. why didn’t they choose minecraft or Angry Birds instead ? “wannabe hardcore” mental issues ? why just non got some balls/courage, them, instead ? its not easy, for sure, but doable.
Anyway guyz i don’t understand 6v6 comp watched many old etqw.tv video streams. Game was developed on much larger team size with aircraft vs aircaft, aircraft vs ground vehicles, front line sabotage interventions - like the whole map is battle area.
For ex. on Area22, 3-5 dudes constantly trying to get enemy spawn, 2-3 just planters, 3-5 planters ground support, 1-2 some snipers, sabotagers, 1-2 using tanks, cyclops etc that is fun, that is really interesting and challenging not like 6v6 where 1v1 jerky duels quake style matters but where large team push matters and somehow coordinated nice tactical moves matters.
6v6 is defending objective style, like ctf on quake, its fun but not so fun as 9v9 or 12v12. Less combinations, more tended to pure skill challange, where jerky aim skill matters.
Less players = less combinations
thats ABSOLYTELY interesting and fascinating story you tell us !! keep talking, bro !
you gonna make/say sense!
sooner or later. i hope.
p.s.
too bad for you, i suppose.
no big fain of thinking, huh ?
nor reading, probably.
Like already mentioned it’s due to balance and organisational reasons.
Yeah 12on12 vanilla is so much more challenging and skilled with 3 Titans and other sh!t…
You also defend on attack?
[QUOTE=DanDares;489575] like ctf on quake, its fun but not so fun as 9v9 or 12v12. Less combinations, more tended to pure skill challange, where jerky aim skill matters.
Less players = less combinations[/QUOTE]
Well, some players prefer pub and the others seek the challenge in competitive play.
I still reckon aircraft should have been classed as a heavy vehicle in 6v6 and perhaps had some minor tweaks to health and fire power.
I still reckon anansi dogfights were the best time I had in ETQW, so I’m with Chris
[QUOTE=DanDares;489575]Anyway guyz i don’t understand 6v6 comp watched many old etqw.tv video streams. Game was developed on much larger team size with aircraft vs aircaft, aircraft vs ground vehicles, front line sabotage interventions - like the whole map is battle area.
Less players = less combinations[/QUOTE]
How can you think so if you have probably never tryed to play 9x9 or 12x12 team vs team (yeah, team, not 24 random guys from pub… with communication and other stuff). Do you know, that (if we take, roughly speaking, equal in skill teams) mostly every vanilla (native) map is impossible to win in attack due to hard vehicles spam. Ofc, things like “front line sabotage interventions” sound nice, but when you are totally ****ed up by enemy’s artillery and heavys - you won’t get any fun, trust me.
Plus it will become impossible to play coz of bad qw netcode (I guess you don’t like lags).
And it’s very, very hard in any game for any team to get such a big stable lineup (ofc if it’s not a mmorpg though :D)
So do you think that team with less skill must win vs team with better skill ?
[QUOTE=DanDares;489575]Game was developed on much larger team size with aircraft vs aircaft, aircraft vs ground vehicles, front line sabotage interventions - like the whole map is battle area.
For ex. on Area22, 3-5 dudes constantly trying to get enemy spawn, 2-3 just planters, 3-5 planters ground support, 1-2 some snipers, sabotagers, 1-2 using tanks, cyclops etc that is fun, that is really interesting and challenging not like 6v6 where 1v1 jerky duels quake style matters but where large team push matters and somehow coordinated nice tactical moves matters.
6v6 is defending objective style, like ctf on quake, its fun but not so fun as 9v9 or 12v12. Less combinations, more tended to pure skill challange, where jerky aim skill matters.
Less players = less combinations[/QUOTE]
Well, on many large scale games, competition’s size is 6v6 or 8v8 (Battlefield) not more. As Gvardman said, it’s hard for competitive teams to gather more than 6 players when you have to train at least 3 days per week and play matches regularly. I’m talking about line-up a minimum involved in the competitive scene, not big pub clans who gather 12 members to play against random teams.
Moreover ETQW is an obj-based game, if you feel like the entire map is a battlefield, then you probably look like this annoying dude who builds the GPMG in the bunker of Area22… Both pub and comp players fight around the objective which is the core of the game, this ain’t some kind of journey, or if you see it like that, play against bots and take a walk around the map. Against real players, everybody wants to take care of the objective, whether you’re defending or attacking it. I’m sure this is worth for every multiplayer FPS that have been created since Internet.
QW is a Quake game, you will find people with “jerky aim skill”, because this is where skill lies on ETQW, and who likes “pure skill challenge” because actually this is the basic idea of competition. When one team face another one, players want to fight with as less potential interferences of chance as possible, the more people you’ve got on a server, the more chance you introduce. 12v12 is basically a small glimpse at what war can be, you suddendly die without expecting it, it’s unfair and not really fun. It gets hard to read what’s going on for viewers and casters, totally messy on the server and probably laggy as Gvardman said. Anyway, 9v9 or 12v12 matches, nowadays, are pretty much impossible since 24 to 48 players is the average number of people playing QW between 20 and 24 PM CET+1…
And finally, in my opinion, you’re lucky the “jerky aimers” play competition so you don’t see them too often on public server. I don’t think I’m wrong when I say that most of 6v6 comp players from the time of ET.TV were as good on foot than in a vehicule, indeed less players=more specialities=more combinations.
[QUOTE=Snotling;489722]Well, on many large scale games, competition’s size is 6v6 or 8v8 (Battlefield) not more. As Gvardman said, it’s hard for competitive teams to gather more than 6 players when you have to train at least 3 days per week and play matches regularly. I’m talking about line-up a minimum involved in the competitive scene, not big pub clans who gather 12 members to play against random teams.
Moreover ETQW is an obj-based game, if you feel like the entire map is a battlefield, then you probably look like this annoying dude who builds the GPMG in the bunker of Area22… Both pub and comp players fight around the objective which is the core of the game, this ain’t some kind of journey, or if you see it like that, play against bots and take a walk around the map. Against real players, everybody wants to take care of the objective, whether you’re defending or attacking it. I’m sure this is worth for every multiplayer FPS that have been created since Internet.
QW is a Quake game, you will find people with “jerky aim skill”, because this is where skill lies on ETQW, and who likes “pure skill challenge” because actually this is the basic idea of competition. When one team face another one, players want to fight with as less potential interferences of chance as possible, the more people you’ve got on a server, the more chance you introduce. 12v12 is basically a small glimpse at what war can be, you suddendly die without expecting it, it’s unfair and not really fun. It gets hard to read what’s going on for viewers and casters, totally messy on the server and probably laggy as Gvardman said. Anyway, 9v9 or 12v12 matches, nowadays, are pretty much impossible since 24 to 48 players is the average number of people playing QW between 20 and 24 PM CET+1…
And finally, in my opinion, you’re lucky the “jerky aimers” play competition so you don’t see them too often on public server. I don’t think I’m wrong when I say that most of 6v6 comp players from the time of ET.TV were as good on foot than in a vehicule, indeed less players=more specialities=more combinations.[/QUOTE]
So much effort in explaining for one single noob…
yesterday, just in the start of a predictable unbalaced game, admin shuffled and restarted map.
then, as usual, a few going to spectator, to try to change team. and still as usual, they got in their “favorite” team.
not so usual was what happened next:
admin waits until just a few seconds to map start, and then shuffles again (OH YES, looool)
and everybody had a nice game (even if it lasted only for 20 min (or whatever time it lasted).
dont remember which map it was any more. played a lot more maps, but not so good as that one.
most of the pub games have this problem, 5 min after it started, you already know the ending.
back on-topic:
12v12 is indeed a too complicated game to plan in advance. but that is probably the reason to say that this is the n1 game (until the next one arrives, of course).
No one cares about your pub stories. This is a cup thread if you haven’t noticed. Oh wait, you never read the titles anyway…
When does this guy finally get a forum ban?
“You must spread some reputation before giving it to edxot again.” what a pity…