If I log in and the first match has mostly level 15+ players on the other team and I’m the only one over 8 on my team, I just exit the game completely. Even balancing by levels would be a joke but it would be better than nothing, the current system is just the worst. Give us some servers with automatic snuffling options, something. I play this game for a challenge, not to automatically win or loose on the flip of a coin.
The lack of team balancing finally wore me down
If you are talking about public servers then they are balanced at the start of each new lobby. And the balance isn’t done by level. It’s done by how well each person performed in their last 10 games. So you could end up with a bunch of high level people on a team but it doesn’t mean they have done well.
I do believe that shuffles should occur during warmup as opposed to at the start of a lobby when everyone typically leaves. That won’t magically fix the issue but it will end with slightly more even team.
Account level needs to go. It’s seriously frustrating.
So you’re telling me this game is not fun because other people play more and get better at the game, despite how much you’re quitting the game and that you can’t get better at the game because you always play with people who play the game more?
Tell me more.
Or at least when it comes to voting for team rebalance:
- The decision should be based on how the majority of voters actually voted. So if three people participate in the vote, then their opinion determines the outcome. Currently, that resulted vote will just end with an automatic failure.
The reason why current system doesn’t work is that either people do not care enough vote, or they do not see the notification to vote in time. Hence at the moment the only way to balance the teams is to wait that people just grow fed up and log out, and then switch sides yourself. 
Somehow I got the feeling it’s not really working. If this is in place, are you sure the system uses data of public matches, or does it only have records for people having got a competetive rating and defaults others to the same medium? rating?
Just asking, because, as written in another thread, when playing with my mates I often saw us beeing put together in one team vs. beginners/lowlevels who naturally didn’t stand a chance, even if we had a bad day. Ok, playing together is a major bonus and bla, but we are not THAT bad playing alone, too.
Hey, I mean, the missions are done quicker this way, but…
[quote=“frolicsomeCrane;75581”]So you’re telling me this game is not fun because other people play more and get better at the game, despite how much you’re quitting the game and that you can’t get better at the game because you always play with people who play the game more?
Tell me more.[/quote]
There aren’t many opportunities to practice your aim when your team is getting spawn fragged. If the game doesn’t have a way for newbies to have fun, then they will stop playing. Dirty Bomb will die.
The whole point of Dirty Bomb is that it is NOT Counter Strike. It’s not supposed to be a game only for twitchy teenagers hopped up on adderall and SLI gaming rigs.
There is just absolutely no use for account levels… they serve no purpose in this.
Somehow I got the feeling it’s not really working. If this is in place, are you sure the system uses data of public matches, or does it only have records for people having got a competetive rating and defaults others to the same medium? rating?
Just asking, because, as written in another thread, when playing with my mates I often saw us beeing put together in one team vs. beginners/lowlevels who naturally didn’t stand a chance, even if we had a bad day. Ok, playing together is a major bonus and bla, but we are not THAT bad playing alone, too.
Hey, I mean, the missions are done quicker this way, but…[/quote]
I have no proof that it’s working 100% correctly but that is what the devs have said the system does for public balancing. I’ve had multiple conversations over the topic and they’ve always referred to the last 10 game ELO system used to balance matches at the start of a lobby.
My only evidence is anecdotal. I play with a couple of people who do very similarly to me and when we get on a server together and we get sorted at the start of a lobby the system pretty much always has us on opposite teams. So if we ever want to be on the same team one of us has to switch…but then things can get quickly out of balance 
So yes I do believe it works. However, since it only sorts at the start of a lobby, and that’s when you tend to lose half the server then gain new people, it’s barely functional as a system of balance. New people who get added in simply go to the team who needs the player first or if it’s even teams they go to Attackers first.
[quote=“refit;75597”][quote=“frolicsomeCrane;75581”]So you’re telling me this game is not fun because other people play more and get better at the game, despite how much you’re quitting the game and that you can’t get better at the game because you always play with people who play the game more?
Tell me more.[/quote]
There aren’t many opportunities to practice your aim when your team is getting spawn fragged. If the game doesn’t have a way for newbies to have fun, then they will stop playing. Dirty Bomb will die.
The whole point of Dirty Bomb is that it is NOT Counter Strike. It’s not supposed to be a game only for twitchy teenagers hopped up on adderall and SLI gaming rigs.
[/quote]
This is why there are min level 5 servers. I believe the autojoin function will prioritize min level 5 servers if you are 5 or under or you could just join them yourself from the server browser. Of course you can get to level 5 so fast this barely helps IMO.
[quote=“Amerika;75612”][quote=“refit;75597”][quote=“frolicsomeCrane;75581”]So you’re telling me this game is not fun because other people play more and get better at the game, despite how much you’re quitting the game and that you can’t get better at the game because you always play with people who play the game more?
Tell me more.[/quote]
There aren’t many opportunities to practice your aim when your team is getting spawn fragged. If the game doesn’t have a way for newbies to have fun, then they will stop playing. Dirty Bomb will die.
The whole point of Dirty Bomb is that it is NOT Counter Strike. It’s not supposed to be a game only for twitchy teenagers hopped up on adderall and SLI gaming rigs.
[/quote]
This is why there are min level 5 servers. I believe the autojoin function will prioritize min level 5 servers if you are 5 or under or you could just join them yourself from the server browser. Of course you can get to level 5 so fast this barely helps IMO.[/quote]
Do you thin bumping it up to level 10 would help? Or maybe somewhere in the middle? Personally I think level 10 is a good level.
I think it should have been min level 7 personally as that would let you have quite a few hours in the game and guarantee you’ve seen on the maps and have had time to play with quite a few mercs.
Then, at that level, let you play ranked MM (in the past you had to be level 7 to play ranked MM). However, due to server population issues and the fact that level doesn’t equate to skill it’s pretty hard to justify any changes.
Levels all have the same xp -> next level after level 8 right? Make it min level 8.
I’m not sure when that cutoff is but I believe at some point it takes ~400k to level.
But I am also trying to give feedback that would get rid of showing your public account level - http://forums.warchest.com/showthread.php/45897-Feedback-Remove-public-account-level-and-add-Merc-level-(back)
Sounds really nice compared to today.
Only thing to add imo, probably add some kind of degradation of this merc’s level if you haven’t played him/her for a certain time, take x weeks or whatever.
Edit:
On the other hand, and seeing the probable age of most players now, there shouldn’t be to much changes to the mercs in the future? So probably it’s better without degradation, than to “take something away” from a customer/“nerf him”.
[quote=“D’@athi;75656”]Sounds really nice compared to today.
Only thing to add imo, probably add some kind of degradation of this merc’s level if you haven’t played him/her for a certain time, take x weeks or whatever.
Edit:
On the other hand, and seeing the probable age of most players now, there shouldn’t be to much changes to the mercs in the future? So probably it’s better without degradation, than to “take something away” from a customer/“nerf him”.[/quote]
Yeah. I’d rather see new “events” being added to the game where a bunch of maps were added and everyone got another 2 levels added on to leveling their merc with new free perks that come with that. As opposed to taking things away from people who haven’t played in a while. I really like that events idea so I just added it to my post haha.
IF we are talking hidden ELO ratings then sure. But not account/merc levels that could have rewards tied to them. It would be hard to tell somebody who spent time getting to level 10 to come back after 6 months and they are only level 8 and need to get to 14 for new perks.
[quote=“refit;75597”][quote=“frolicsomeCrane;75581”]So you’re telling me this game is not fun because other people play more and get better at the game, despite how much you’re quitting the game and that you can’t get better at the game because you always play with people who play the game more?
Tell me more.[/quote]
There aren’t many opportunities to practice your aim when your team is getting spawn fragged. If the game doesn’t have a way for newbies to have fun, then they will stop playing. Dirty Bomb will die.
The whole point of Dirty Bomb is that it is NOT Counter Strike. It’s not supposed to be a game only for twitchy teenagers hopped up on adderall and SLI gaming rigs.
[/quote]
There are so many ways to get out that situation now. This issue is irrelevant in the long run, you can go cry on the forums or be a man and get yourself out of that situation.
I personally play with less than 60 fps but 99% of the time I’m still the best player on the scoreboard,
I personally think the team shuffle should always be automatic, even if not in the menus, dunno why it doesn’t apply to people joining during session.
[quote=“Amerika;75651”]I’m not sure when that cutoff is but I believe at some point it takes ~400k to level.
But I am also trying to give feedback that would get rid of showing your public account level - http://forums.warchest.com/showthread.php/45897-Feedback-Remove-public-account-level-and-add-Merc-level-(back)[/quote]
I also agree that levels can be deceitful. It’s like seeing a player in TF2 with an Unusual and an Australium, except that they’re actually terrible at the game. And the opposite goes, where you come across a lowish level player that still stomps insanely. Levels currently don’t serve any purpose.
But removing them entirely doesn’t seem like a good idea. I feel as though there should be some sort of system, that isn’t necessarily progressive, but differentiates the vets from the new or the casual. Cosmetics are a good way of doing this, to an extent, think TF2.
My idea is have a level cutoff of about 10. Once you reach level 10, your level disappears, or stays at 10. Similar to League of Legends style. Then the only thing that differentiates you is cosmetics, assuming they get added into the game later on.
this is my main gripe with the game atm.
how do you expect people to enjoy a supposedly competitive game when it doesnt have matchmaking or an autoshuffle?
basing skillrating on wins vs losses works for 1v1 but in a team game it doesnt hold much weight.
id rather see players get a rating based on their KDR, or average score per game.
also if you add in an elo shuffle then please dont try to get the perfect elo average match like quakelive.
its much better to shuffle team by picking best, then best. even if the end average is like 1945 vs 2012, it will still be more balanced than something like 1984 vs 1979.
so basically picking players like in a PUG, math isnt always smarter.