I think a lot of problems with Phantom aren’t actually due so much to his cloak as it is to how his Katana can be abused paired with the cloak. I am guilty of invisible Katana charges, but the said truth is is that it’s an effective tactic at the moment, and shouldn’t be at all in DB’s high TTK gun skirmishing environment. Truth be told, if Phantom didn’t have the Katana, I think he would be much less of an issue.
Futhurmore, Phantom’s current cloak makes him too viable for ‘invisible combat’, which doesn’t work in games like DB which are all about aiming at something and shooting (you can’t kill what you can’t see). Phantom’s cloak should be used for a) repositioning behind enemy lines and disrupting the enemy from behind and b) for sneaking past the enemy and Gathering intel (like all the other recons).
Here are some of my proposed solutions:
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Longer Katana draw/equip time, paired with the inability to equip weapons when cloaked. It’s far too easy to combo some weapon fire with the Katana, or to slice someone up and than switch off to another weapon. Part of the reason people keep asking for a decloaking delay on Phantom is so people can counter getting sliced and diced. I propose an sheathing/unsheathing animation that leaves Phantom open to attack for a short duration. Furthermore, Phantom’s cloak would be used for REPOSITIONING and then firing on the enemy instead of destroying them straight out of the cloak, plus then you can’t Katana charge with the cloak because it takes time to equip the Katana coming out of the cloak.
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Revert cloak to as it was originally; more visibility when he moves, less when he’s walking and standing still and almost full invisibility when he is crouching. With the new Phantom rework, the devs unintentionally revitalized an old problem with Phantom, that of melee charges (which were horrific when paired with the extra health from his refractive armor). OR… more visibility with the melee equipped, less with his weapons. Forces people to use the cloak as a repositioning device for GUNPLAY.
The EMP is interesting for Phantom, but sadly I don’t think it works very well with his stealth gameplay. Firstly, it doesn’t counter the problem of Katana charges (because even if you notice him it’s usually still too late). Second, it requires him to be in close range to the enemy team, which is fine except the tendency for enemy teams is that people hand around deployables. If he attacks solo, even if he disables enemy deployables, it’s still a 5-3 vs 1 scenario, which means it’s unlikely he’ll survive the following gunfight, and there’s no guarantee that his team will charge in and join him before his cloak runs out or even at all.
Futhurmore, because spotting deployables is still a recent addition to the game, most player in pubs haven’t made the connection that a spotted deployable == a disabled deployable therefore the enemy team is open and we should charge. For vets, spotting doesn’t necessarily mean ‘it’s time to charge the enemy team’, it just means ‘oh, there’s a person/deployable there that I should destroy at some point’ or ‘oh, that’s where the enemy team has set up’. But it doesn’t guarantee a response, and hence, Phantom’s EMP doesn’t pair well with his cloak; it relies on his team too heavily to follow up. Even if it was separated from the cloak, I don’t think it would work well on Phantom.
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I have an alternative to suggest; a close-range spotting ability (similar to the range of the original EMP Aura) that not only spots enemy players, but also reveals what class/merc they are. This info is far more useful to Phantom and to the team because a) Phantom can priortize targets to go after, b) his team can prioritize targets and c) his team can prepare their attack. It also makes Phantom fairly counterable because mercs will know when they’ve been spotted (or, in a Phantom specific case, ‘identified’) and can plan for a Phantom attack.
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Other simple fixes:
Decrease his speed to match his health buff.
Make him spottable again by other recons.
Slow running speed with the Katana.
Believe it or not, I really like Phantom. He’s a cool character that has the potential to be super useful but also require some skill. I want to see him in DB, the RIGHT way.