The Tribes series of games brought some great ideas to the genre (mobile spawn point via a vehicle etc), but damn, I just couldn’t get into any of it. The thing I hated most was the actual combat / shooting and fighting. Its the problem that Unreal Tournament 2004 (onslaught mode) also had, and it’s something I’m a bit concern with ET:QW as well, and that is that when you have fighting over huge expanses of terrain, you end up jumping around and shooting at other dots. And if your weapon was a projectile, you had to predict where they would land some 5 seconds in the future (since it took a while to get there), so you’d spam all the area around them etc. So it felt like you killed enemies out of luck, most of the times.
Wolfenstein:Enemy Territory maps were small, or had winding paths, or were confined (with rooms or a base) so you’d at least see the opponent up close when you’re fighting.