The Icarus ruined Quakewars, just like skiing ruined Tribes


(JamieL) #21

The Tribes series of games brought some great ideas to the genre (mobile spawn point via a vehicle etc), but damn, I just couldn’t get into any of it. The thing I hated most was the actual combat / shooting and fighting. Its the problem that Unreal Tournament 2004 (onslaught mode) also had, and it’s something I’m a bit concern with ET:QW as well, and that is that when you have fighting over huge expanses of terrain, you end up jumping around and shooting at other dots. And if your weapon was a projectile, you had to predict where they would land some 5 seconds in the future (since it took a while to get there), so you’d spam all the area around them etc. So it felt like you killed enemies out of luck, most of the times.

Wolfenstein:Enemy Territory maps were small, or had winding paths, or were confined (with rooms or a base) so you’d at least see the opponent up close when you’re fighting.


(Joe999) #22

might be because:

^^ that was the only version i played.

so the others were different? in how far?


(Chow) #23

Leading was a central part of tribes. But it was not like leading is in any other online fps, because both of you are moving 3 dimensionally, and the projectile is effected by your direction and velocity.


(Monkey_b) #24

This news makes me wet.

I’m all for a tribes-mod :]

If someone gets a legit effort going, I’ll help.


(bani) #25

the goldrush game mode of banimod was inspired by hunters from tribes 2.

a tribes mod is definitely a possibility from the etpro team :smiley:

and t:v sucked hard. it violated everything that defined tribes.


(Got Haggis?) #26

I think I will shortly make a post over on tribalwar to help get a team together to make this mod happen. With at least 2 dev’s willing to help us, plus the mapping skills of Nefilim…maybe we can get zodd and ZOD (classic mod for t2) on this project as well. I would say Kinetic Poet as well, but have a feeling that would not go over well (member of tribes community recruited to work on tribes vengeance)…who even knows what he’s up to anyway heh.


(Dangerdog) #27

Ok I think I’ll field this one (I’m the programmer that added skiing to the Icarus):

  • The code that handles the Icarus physics is in the part of code that should be released in the SDK, so it is totally moddable. I made an effort to make the code pretty clean too, so it shouldn’t take much too effort to change the feel of it to whichever Tribes you like
  • A CTF gametype should be very easy to mod in - just a different setup for map scripting really, and a few new entity types.
  • Spinfusor mod would be super-duper-easy - could mod one of the existing weapons to behave just like it in under an hour, probably more like 10 minutes if they’re familiar with the way it all works

Sounds like a great opportunity for a tutorial to ease people into the SDK material, hint hint.


(Loffy) #28

Wikipedia came to my rescue:


(Plasma) #29

Sweet, tribes! :slight_smile:


(Redh3lix) #30

Sorry, gotta ask … any chance of ETQWPro Bani m8?


(kamikazee) #31

That depends on ET:QW, I guess… If it doesn’t need fixing, don’t change it.


(Fitzsimmons) #32

Sorry, gotta ask … any chance of ETQWPro Bani m8?[/quote]

Let someone else do it. :stuck_out_tongue:

(Jokes aside, I suppose there’s always the possibility that it might not be needed)


(B-MAN) #33

First off, Im excited about Quake Wars, and theres not much out there that excites Tribes fans. I use to be a quake freak in the old days (Action Quake anyone?) until Tribes spoiled me, but to see the devs build in moddable support for skiing and mention it in regards to Tribes is orgasmic. You guys are making the Vivendi tortured Tribers very excited.

Very cool. And dont get some of us wrong. We are very excited about the base Quake Wars game in its own right.


(B-MAN) #34

Jesus all this Tribes and ETQW talk. Nefilm piping in about mapping etc. When this comes out my social life is going in the dumper.


(Rhoades) #35

lol, same. If indeed all this talk comes to fruition.


(Nail) #36

:lol: I can see the guys at SD, “That’ll get em off the delay for a while and hook us some old school Tribes ppl”

j/k it’s a great idea


(Anti) #37

What I always find quite upsetting is that the MP side of games like Halo, Battlefield and UT2K4 are beginning to draw more and more on what Tribes was doing years ago, in a way the game was ahead of it’s time and more mainstream FPS players are just catching up…right after Vivendi destroyed the tribes brand :frowning: Would be entertaining to see what would happen if another publisher got hold of that IP.

If anybody does have a mod team in mind I’d be happy to get involved, though my skills are still limited to test/production type stuff until I get enough time off work to actually start learning mapping programs.


(Hansel) #38

It also sucks that people in Garage Games who have all the means to do proper Tribes successor are not interested about going that route, making a full commercial game title.

Basically I think GG is only planning to release Legions tech demo to hands of Tribes community and see what they can do with it. Without proper marketing I don’t see that game getting big. And Tribes players won’t play it if there is not enough players, or competition going on.

Afterall Tribes games used to be big MP titles alongside with Quake, and Unreal.

Vivendi is a pos company sitting on a many great game titles, which in knowing hands would turn into goldmines. Once in a while they pick one up, and kill it with tight development schedule and weak marketing.

I think Tribes game or mod would be a huge success if someone would be able to combine the fast Tribes CTF gameplay to ET:QW design philosophy (Easy to learn, but steep learning curve without dumbing down the gameplay).

Starting to play a Tribes game for the very first time, without knowing much about the game is not an fun experience, and probably alienated many from Tribes. But I guess it also worked as a quality control, so people in Tribes servers used to be more mature, or not. :slight_smile:


(Anti) #39

The talk from Vivendi is that they’ve realised the error of thier ways with releasing buggy, delayed, cut down titles that haven’t set the world alight. WoW’s success has caused them to have a rethink and they’re now talking about fewer titles of a higher quality that aren’t rushed out the door just to meet a quarterly target. Potentially this could be good for Tribes but it depends if they pick to bring back old IP or go for totally fresh ones for fear of previous bad titles counting against them.


(Got Haggis?) #40

the current brand manager of Tribes said it would have to take an act of god for there to be another Tribes game.