stark- op
br16- op
grandeur- op
moa- op
fel-ix- op
timik- op
hochfir- op
ahnuld- op
remburg- op
hollunds- op
pdp- op
simeon- op
s&w- op
dreiss- op
blishlok- needs less rng and less dmg.
revive gun- retarded shit mechanic that should never exist in an fps.
minigun- can’t shoot across the entire map by tap firing at all cough cough.
sticky bombs- still are a nice assault ability on an engineer, not op at all…
mines- still bugged sound and trigger radius…
The Hochfir
still think the hochs OPness is pretty minor compared to a lot of stuff in this game cough snippers.
Someone made a suggestion of having the Hockfir have it’s old capacity, which I preferred (sorted out the women from the girls), but then having the specific option (Hockfir only) to hold R to load in the current magazine size as a drum mag that would reduce movement speed.
Tradeoffs!
It annoys me when someone dumps more than half their Hock mag completely missing me but they still end up killing me (because I’d already emptied both my guns on their teammates and needed time to reload). I don’t think that should happen.
[quote=“Indefinite;c-222345”]Someone made a suggestion of having the Hockfir have it’s old capacity, which I preferred (sorted out the women from the girls), but then having the specific option (Hockfir only) to hold R to load in the current magazine size as a drum mag that would reduce movement speed.
Tradeoffs!
It annoys me when someone dumps more than half their Hock mag completely missing me but they still end up killing me (because I’d already emptied both my guns on their teammates and needed time to reload). I don’t think that should happen.[/quote]
http://files.harrispublications.com/wp-content/uploads/sites/8/2014/01/X-Products-MP5-Drum-Mag.jpg
110 rnd Hochfir when
Can’t believe it’s been 5 years and they still haven’t figured that out.
@watsyurdeal wait didn’t you and I used to argue all the time about aimpunch (my old name was chinarep)? Don’t get me wrong, I agree with you and have also suggested multiple times that if it has to stay in the game, it should be purely visual.
100% accuracy is a downside? Hotdamn! time to pick up my lmg’s fragger/thunder and jump around with grandeur!
100% accuracy is a downside? Hotdamn! time to pick up my lmg’s fragger/thunder and jump around with grandeur![/quote]
How is it implied that it’s a downside? Just that it requires good tracking aim to get the best out of it. You may notice that the OP said “just spraying and hoping for the best that you hit your target” which makes no sense since the Hoch will only consistently hit things that are in your crosshair.
the thing is that you can @$!# enemy players aim with it, because of the retarded aimpunch and thats the problem with it, if it would be like you said, it would be awesome, just a laser, but this laser has also ability to disarm enemy :/[/quote]
Yeah I wish they’d just completely remove aimpunch and screenshakes from explosions, they do nothing but to create annoying randomness in fights.[/quote]
well they could have lessen the aimpunch ability of certain guns and voila!
now we got a less stupid-annoying hochfir![/quote]
It’d be cool if each weapon had an “Impact” stat that served as a way to further differentiate weapons.