The Hochfir


(GatoCommodore) #21

Um I’m not saying it’s huge just that it exists, it makes shots miss sometimes since it kicks your crosshair upward and as such I’m completely against it since it adds uncontrollable RNG to fights.[/quote]

shoot enemies in the head and enemies misses shot at you

“YO BRO THATS SKILLZ YO!”

enemies shot at your head and you miss shots

“YO THATS BULLSHIT!”

you like ez kills huh.


(Sorotia) #22

Gee…I guess Snipers requiring the most skill in the game to be played effectively doesn’t mean anything at all? SO we need to balance the game with a stupid mechanic for two or three specific mercs that most people don’t play and most who play it are scrubs who think it’s cool but couldn’t hit the broad side of a Rhino unless he bent over, dropped trow, and mooned the scrub Vassili/Aimee


(Dawnlazy) #23

Um I’m not saying it’s huge just that it exists, it makes shots miss sometimes since it kicks your crosshair upward and as such I’m completely against it since it adds uncontrollable RNG to fights.[/quote]

shoot enemies in the head and enemies misses shot at you

“YO BRO THATS SKILLZ YO!”

enemies shot at your head and you miss shots

“YO THATS BULLSHIT!”

you like ez kills huh.[/quote]

Annoying style of posting aside, your point doesn’t even make sense. How do I “like ez kills” if my desire is specifically to make combat more skill based by removing something that just adds uncontrollable randomness?


(GatoCommodore) #24

Um I’m not saying it’s huge just that it exists, it makes shots miss sometimes since it kicks your crosshair upward and as such I’m completely against it since it adds uncontrollable RNG to fights.[/quote]

shoot enemies in the head and enemies misses shot at you

“YO BRO THATS SKILLZ YO!”

enemies shot at your head and you miss shots

“YO THATS BULLSHIT!”

you like ez kills huh.[/quote]

Annoying style of posting aside, your point doesn’t even make sense. How do I “like ez kills” if my desire is specifically to make combat more skill based by removing something that just adds uncontrollable randomness?[/quote]

yeah maybe we should also remove damage right? i mean i dont want to raandomly gets shot and die!

Yeah lets do that! i mean why do SD implement aimpunch? to make us take cover while get fired upon? i mean thats not it! its just stuuupiiiid!


(Dawnlazy) #25

Um I’m not saying it’s huge just that it exists, it makes shots miss sometimes since it kicks your crosshair upward and as such I’m completely against it since it adds uncontrollable RNG to fights.[/quote]

shoot enemies in the head and enemies misses shot at you

“YO BRO THATS SKILLZ YO!”

enemies shot at your head and you miss shots

“YO THATS BULLSHIT!”

you like ez kills huh.[/quote]

Annoying style of posting aside, your point doesn’t even make sense. How do I “like ez kills” if my desire is specifically to make combat more skill based by removing something that just adds uncontrollable randomness?[/quote]

yeah maybe we should also remove damage right? i mean i dont want to raandomly gets shot and die!

Yeah lets do that! i mean why do SD implement aimpunch? to make us take cover while get fired upon? i mean thats not it! its just stuuupiiiid![/quote]

Damage isn’t random though. Missing a headshot because your crosshair jumped up due to being hit right before that is.


(JJMAJR) #26

“Requiring the most skill” doesn’t mean that it should be buffed for that reason.

When I’m talking balance, I assume that players are doing everything that they should in order to win a game.

This means that everyone “has the most skill” and therefore would not be incompetent enough to miss the broad side of a Rhino, or even their head.

I seen this kind of behavior before, and to tell you the truth, it got me banned from the Sonic forums. (Good thing too because those guys were POS cancer that like sucking Pontac’s cock. Kind of hurts my point to say that but I’m just trying to lighten up the mood here.) You should really take a break from talking about game balance.

Would you rather have your gun fucking jam if you take a certain amount of aimpunch damage/overuse the gun, and remove spread from the game?


(neverplayseriou) #27

“remove spread from the game?”

yes.


(GatoCommodore) #28

Um I’m not saying it’s huge just that it exists, it makes shots miss sometimes since it kicks your crosshair upward and as such I’m completely against it since it adds uncontrollable RNG to fights.[/quote]

shoot enemies in the head and enemies misses shot at you

“YO BRO THATS SKILLZ YO!”

enemies shot at your head and you miss shots

“YO THATS BULLSHIT!”

you like ez kills huh.[/quote]

Annoying style of posting aside, your point doesn’t even make sense. How do I “like ez kills” if my desire is specifically to make combat more skill based by removing something that just adds uncontrollable randomness?[/quote]

yeah maybe we should also remove damage right? i mean i dont want to raandomly gets shot and die!

Yeah lets do that! i mean why do SD implement aimpunch? to make us take cover while get fired upon? i mean thats not it! its just stuuupiiiid![/quote]

Damage isn’t random though. Missing a headshot because your crosshair jumped up due to being hit right before that is.[/quote]

Being hit, Get damaged, flinch because aimpunch
Random

did you just disprove your own whining?


(watsyurdeal) #29

If it’s primary goal is to allow us to counter Snipers, then what it should do, is affect you only while you are aiming, not affect you at all when you hipfire.

The only aim punch you should receive is purely visual when firing from the hip.


(Icecoal) #30

It’s a buff to proxy so I don’t like it


(Noir) #31

The only issue with buffed Hochfir is aimpunch. It feels like your being pricked by hundreds of needles. I rediscovered “Focus” since then.


(JJMAJR) #32

If it’s primary goal is to allow us to counter Snipers, then what it should do, is affect you only while you are aiming, not affect you at all when you hipfire.

The only aim punch you should receive is purely visual when firing from the hip.[/quote]

Burst rifles also would be buffed tremendously from having zero aimpunch in the hip though. So I’m still not convinced here.


(watsyurdeal) #33

If it’s primary goal is to allow us to counter Snipers, then what it should do, is affect you only while you are aiming, not affect you at all when you hipfire.

The only aim punch you should receive is purely visual when firing from the hip.[/quote]

Burst rifles also would be buffed tremendously from having zero aimpunch in the hip though. So I’m still not convinced here.[/quote]

So would any other weapon, like the Grandeur. So that’s kind of a dumb point to make.


(JJMAJR) #34

If it’s primary goal is to allow us to counter Snipers, then what it should do, is affect you only while you are aiming, not affect you at all when you hipfire.

The only aim punch you should receive is purely visual when firing from the hip.[/quote]

Burst rifles also would be buffed tremendously from having zero aimpunch in the hip though. So I’m still not convinced here.[/quote]

So would any other weapon, like the Grandeur. So that’s kind of a dumb point to make.[/quote]

Look at it this way, do you want to buff something that’s known to be extremely powerful if given the time of day to do so? I don’t. Therefore I don’t want aimpunch to be removed from hipfire weapons unless burst rifles are given horrendous hipfire accuracy by default.

You know what, that’s not a bad idea, why don’t we do that.


(watsyurdeal) #35

If it’s primary goal is to allow us to counter Snipers, then what it should do, is affect you only while you are aiming, not affect you at all when you hipfire.

The only aim punch you should receive is purely visual when firing from the hip.[/quote]

Burst rifles also would be buffed tremendously from having zero aimpunch in the hip though. So I’m still not convinced here.[/quote]

So would any other weapon, like the Grandeur. So that’s kind of a dumb point to make.[/quote]

Look at it this way, do you want to buff something that’s known to be extremely powerful if given the time of day to do so? I don’t. Therefore I don’t want aimpunch to be removed from hipfire weapons unless burst rifles are given horrendous hipfire accuracy by default.

You know what, that’s not a bad idea, why don’t we do that.[/quote]

Cause that ruins the whole point of the game, and burst rifles are only as strong as they are cause they do more damage overall than the M4

In the first quarter of a second, your BR 16 will do 51 damage, the M4 will do 42. Over the course of a whole second, the BR 16 will do 153 damage, the M4 will do 140. The BR is so deadly not because it frontloads damage, but because it does so much damage overall. If did more damage upfront than the M4, like it does now, but has the same or equal dps to the M4, it wouldn’t be so bad. The easiest way to fix that is to tweak the firing delay, increasing it slightly. It should be shooting out about 8 bullets in a second, while the M4 does about 10.


(GatoCommodore) #36

if you miss a whole burst with the burst rifle in a duel, the chances are the next one gotta be an all headshot or youre dead


(Szakalot) #37

and if you miss first three shots from
an M4, chances are, the next 3 need to be all headshots, or youre dead. as a bonus, the next 3 shots from M4 will also be less accurate than a respective burst.

as accuracy of the player increases, the drawbacks from burst decrease. and as a bonus, you can use burst at long range to exploit the frontloaded damage


(GatoCommodore) #38

[quote=“Szakalot;c-221957”]and if you miss first three shots from
an M4, chances are, the next 3 need to be all headshots, or youre dead. as a bonus, the next 3 shots from M4 will also be less accurate than a respective burst.

as accuracy of the player increases, the drawbacks from burst decrease. and as a bonus, you can use burst at long range to exploit the frontloaded damage[/quote]

how do you miss M4 shots in a duel
the rifle is lazer gun


(Szakalot) #39

[quote=“sweetColumn;c-221961”][quote=“Szakalot;c-221957”]and if you miss first three shots from
an M4, chances are, the next 3 need to be all headshots, or youre dead. as a bonus, the next 3 shots from M4 will also be less accurate than a respective burst.

as accuracy of the player increases, the drawbacks from burst decrease. and as a bonus, you can use burst at long range to exploit the frontloaded damage[/quote]

how do you miss M4 shots in a duel
the rifle is lazer gun[/quote]

burst rifle is even more accurate, so right back at ya ; )


(GatoCommodore) #40

[quote=“Szakalot;c-221967”][quote=“sweetColumn;c-221961”][quote=“Szakalot;c-221957”]and if you miss first three shots from
an M4, chances are, the next 3 need to be all headshots, or youre dead. as a bonus, the next 3 shots from M4 will also be less accurate than a respective burst.

as accuracy of the player increases, the drawbacks from burst decrease. and as a bonus, you can use burst at long range to exploit the frontloaded damage[/quote]

how do you miss M4 shots in a duel
the rifle is lazer gun[/quote]

burst rifle is even more accurate, so right back at ya ; )[/quote]

try it against Stark and the firing delay that you can abuse while dueling by changing strafe direction