If it’s primary goal is to allow us to counter Snipers, then what it should do, is affect you only while you are aiming, not affect you at all when you hipfire.
The only aim punch you should receive is purely visual when firing from the hip.[/quote]
Burst rifles also would be buffed tremendously from having zero aimpunch in the hip though. So I’m still not convinced here.[/quote]
So would any other weapon, like the Grandeur. So that’s kind of a dumb point to make.[/quote]
Look at it this way, do you want to buff something that’s known to be extremely powerful if given the time of day to do so? I don’t. Therefore I don’t want aimpunch to be removed from hipfire weapons unless burst rifles are given horrendous hipfire accuracy by default.
You know what, that’s not a bad idea, why don’t we do that.[/quote]
Cause that ruins the whole point of the game, and burst rifles are only as strong as they are cause they do more damage overall than the M4
In the first quarter of a second, your BR 16 will do 51 damage, the M4 will do 42. Over the course of a whole second, the BR 16 will do 153 damage, the M4 will do 140. The BR is so deadly not because it frontloads damage, but because it does so much damage overall. If did more damage upfront than the M4, like it does now, but has the same or equal dps to the M4, it wouldn’t be so bad. The easiest way to fix that is to tweak the firing delay, increasing it slightly. It should be shooting out about 8 bullets in a second, while the M4 does about 10.