The hochfir and kek STILL have too much view kick. to be honest. I’m going to say it. YOU’RE WRONG. it doesn’t reward skill. it rewards proxy and any other characters with either of these guns. just remove view kick. it does nothing but negative things to your game. it throws of the perfect aim of the part of the community that’s good. I understand it in a casual setting but even then I don’t think it should be as much as it is.
the shotguns are dumb. they should rip your face off up close but when I’m on the open-able door on last objective dome and there’s an aura by the ammo box on the same route to the mg it shouldn’t do ANY damage even if ALL pellets hit. Here’s what you should do
remburg:
pellets: 12
damage per pellet: 11 (headshot damage of 12)
drop off start: 1.5m (deals 11 damage per pellet)
drop off end: 6m (deals 4 damage per pellet)
after 10m deals 0 damage
rpm: 60
kick up time: 0.5s
pump time: 0.5s
5X spread
hollunds:
pellets: 11
Damage per pellet: 10
drop off start: 4m (deals 10 damage per pellet)
drop off end: 8m (deals 5 damage per pellet)
after 12.5m deals no damage
rpm: 70
kick up time: 0.4s
pump time: 0.46s
3.5X spread
ahnuld:
pellets: 11
damage per pellet: 7
drop off start: 5m (deals 7 damage per pellet)
drop off end: 15m (deals 5 damage per pellet)
deals no damage after 25m
rpm 75
kick up time: 0.4s
pump time (or lever): 0.4s
1.2X spread
Then snipers are also retarded too and here’s how I’d fix them
bolt actions:
Felix:
Chest shot damage: 40 Head shot damage: 160 (head mult: 4x)
reduced rpm to 30
0.85s for upwards kick
1.15s for re bolt time
The felix will one-shot all equipment except for turtle’s shield (however it will one-shot the shield generator)
Moa:
Chest shot damage: 35 Head shot damage: 126 (head mult: 3.6x)
(even if the shot would do enough damage to insta-gib, the moa will not instagib anyone)
reasoning:
The moa is almost universaly considered better as the felix sacrafices worse bolt timings and an ever so
slightly lowwer rpm to kill thunder/instagib 80hp mercs and to have an extra bullet per mag. The bolt timings
are by far the most important statistic. It dictates which is better as the two are so close in every other
stat that you should go for the moa as to have an extra 0.2s to escape danger after firing a bullet. The
felix changes give it an actual reason to put up with these problems. The fact that the felix with one shot
Fragger AND Thunder where the moa doesn’t and the felix one-shots equipment and therefore a further reason
to use it. The reason that I lowwered the chest shot damage overall is because the snipers are incredibly
effective if you just go for chest shots as they still do a ton of damage. This should give an insentive to
aim for the head and increases the skill floor and ceiling of the snipers.
semi autos:
PDP:
Chest shot damage: 30 Head shot damage: 90
reduced rpm to 100
Granduer:
Chest shot damage: 27 Head shot damage: 75
reduced rate of fire to 150
Driess:
Chest shot damage: 24 Head shot damage: 60
reduced bloom by 20%
reduced recoil by 25%
reduced rate of fire to 210