The Great Mode Debate


(Bakercompany) #1

The great Mode debate.

I’m starting a completely new thread to open up a debate about why you think TDM/CTF/KOTH or whatever isn’t a fit for Brink. I’m hoping this thread won’t get closed as a dupe since its not a request for the game modes, but a place to separate the discussion of the want, and the debate on why not.

So what I want to hear from the community:
-Why won’t these game modes work in Brink? Specifically, why do you think that separate game modes people are not obligated to play would detract from the Brink experience.

Not applicable answers include “Brink is about objectives,” “you picked the wrong game,” and “it just wouldn’t work.”
When your teacher/professor asks you to write a paper, they want the details and to know WHY. This is what i’m asking here.

Heres my argument.
-CTF would be perfect for Brink. One person said “its not a team based mode” This is entirely false. Every game i’ve played CTF in everyone works together to win. Nobody farms kills in CTF. You can’t hide with the flag, Brink already highlights you across the map in a yellow border when you are carrying an objective. Plus 8v8 makes for a very interesting CTF. All the classes abilities would be required, setting traps, ambushes, and keeping people buffed/alive.

-KoTH would also fit for the same reason, except you maintain the “Brink” philosiphy of cramming all 16 players towards one objective. This is just a mode that easily repeatable and very simple. Tell me how KoTH is any different from a current Brink match.

-TDM while the least practical of the game modes, it would still fit in Brink. Using symmetrical maps with other objectives scattered about, make an XP race where the first team to insert xp amount here. Or to prevent people just sitting in spawn and buffing each other to win, create 2 different goals for the first time I can think of in TDM. A kill count requirement, and an XP race goal. Thus making people use their FPS skills to win, and having classes work overtime to do their jobs and earn XP.

Now, please feel free to tell me why you think separate game modes that can be enjoyed or ignored would detract from Brink.


(howie) #2

I think mostly because there are many games that do ctf/koth/tdm and very few that do objective based stopwatch. The fans that have put a silly no. of hours into rtcw, et & et:qw over the years want the latter. I’m sure new gametypes could be shoehorned into Brink and be enjoyable, but i’d have no interest in playing them.


(shirosae) #3

[QUOTE=Bakercompany;317439]So what I want to hear from the community:
-Why won’t these game modes work in Brink? Specifically, why do you think that separate game modes people are not obligated to play would detract from the Brink experience.[/QUOTE]

The quality of games on objective gameplay is massively dependant on the quality of players playing it. If you have a bunch of people who are used to playing nothing more than TDM, they’re probably going to do nothing more than bunch up at the objective, leading to superdull fights.

The only way of learning to play objective based gameplay properly is to play against other people who are good (or at least better than you) at it, and seeing the ridiculously nuanced chains of strategy they can throw out on the fly.

If you let people out of that obligation to learn by giving them some simpler game mode, the majority of players will never touch objective mode, because the majority of players will never understand it. With a majority of players not using objective mode, subsequent DLC/patches/expansions/games will focus less on objective gameplay and more on the same modes that are present in every generic superdull shooter ever.

It might not seem like it, but people resistant to offering other game modes are trying to preserve something cool that you might enjoy if you give the game enough time to show you the depths that it can go to (assuming bugs, performance, gameplay derps etc get fixed).


(suho) #4

I dont want SD to put any of their precious ressources into making modifications to the game in order to coorparate TDM/FFA gameplay. In order for that to work probably there need to be changes not only to the XP system but also maps and maybe other stuff as well.

In fact I want SD to put all ressources into improoving what Brink is at its core. If the community wants TDM then let someone else do it with an SDK but not SD.


(stealth6) #5

Useless thread is useless, also it’s not so much the fact that THESE SHOULD NOT BE IMPLEMENTED DUR HURRR

More a case of why waste time and resources on them when they could be implemented when / if the SDK is released.


(Kendle) #6

As I’ve said elsewhere, I think CTF would be a good fit for Brink because the different body types fit into offense / defense roles perfectly and the parkour system gives it something few if any other CTF games have.

I don’t think all the classes would be used tho, you’d ultimately end up with Heavy Medics on defense and Light Medics running the flags, even if you tried to utilise the other classes to begin with (all games have a habit of filtering out the not so useful after a while).

KOTH provides a similar mechanism to current objective in that it focus’s the action to a specific area, but again not all the classes would be used, in fact it’d probably be offensively orientated classes only, I’d guess Light or Medium Medics all round.

TDM really doesn’t offer a lot, and I think current map design doesn’t really fit, you need smaller “arena” type maps for TDM, which most maps in Brink aren’t, so you’d need new maps IMO if you wanted to implement TDM.

As a simple discussion this thread is fine, but for those actively seeking these modes to be added I’d advise you just do yourself a favour, accept you bought the wrong game and go do something else with your life.