Pick any objective from any DB map and link it to a side objective that will help attackers to achieve completing the said objective.
Things like these will help stop lemming tactics.if your best chance of success is to
just run directly at the objective then you will. giving you a clear option that could
improve your chances over a lemming run will split a defence and reduce full holds.
Also it will create more of a story and depth to main objectives by giving more options.
once completed the objective area may look different each time its played because of the choices made.
It can make an objective more exciting by being less of a chore or grind.
examples.already in.
- [li]spawn capture point in waterloo.
[/li]not needed to complete but can give an
advantage but in itself is hard to complete.
[li]gas tunnels in waterloo -
[/li]too easy to complete so its a given but if it were possible to
destroy by defence then it would make it more interesting.
[li]whitechapel buildable bridge barrier.
[/li]not much of an advantage as it mainly only protects
the pigeons, but they thank you.
[li]whitechapel last obj back route - open door -
[/li]again not that hard to complete more of a chore. not reversible?
[li]camden - push a cart to create cover -
[/li]seems harder than actually just pulling the switch.
heres an example of mine for the 1st switch on camden.
Have a carriage either side of the switch.
in the left building have a switch that moves a carriage towards the other creating cover.
then attack have an increased chance when moving in.
switch should be reversible by defence.
possibility of carriages been enterable and form part of the route.
im hopeful this thread will help fuel more feedback in a specific way regarding
objectives and help the level designers see where we are not enjoying it and needs improvement.
all participants get a rep from me which will make you even more powerful than you can imagine.
grab an overhead map here for your map of choice to help describe your ideas.
http://forums.warchest.com/showthread.php/33765-Top-down-maps
cheers all. 


