It used to be team play objective based, but now, I seem to play where the objective is to make the opposite team make its players rage quit, disconnect, or “violate NGS” so the other team gets an easy win.
Is Nexon counting those who RQ before the game finishes? or is it part of the norm to leave the losing team?
Maybe a “dishonorable discharge” count should be in the player status so the quality of sportsmanship can be determined. Positive re-enforcement to stay and play despite loss doesn’t seem to work. A lot of players are in for the "winning feeling’ which could be the reason why they won’t vote kick a cheating player.