[quote=“Watsyurdeal;142902”]Yea but that’s the thing, you guys want matchmaking when there already is a Ranked mode in the game and ready to go.
And the only reasons I have seen thus far as to why people don’t play it is
- The matches are too long
- I can’t drop out of the match when it’s convenient
- Party Matchmaking (which is a pointless argument because the only reason it does that is cause the player pool is so small, I imagine it does the same thing as CS GO does and increases the skill search so parties of a lower ranked players have to play with solo ques of higher ranked).
- The matches are unbalanced, which again is highly debatable because the game sorts the teams already on Objective mode pretty well, and people still complain. There’s only so much the devs can do on this part, the rest is up to the players.
- Friendly fire, which again is a player issue, and it’s not like Counter Strike where you get auto kicked, you can forgive people or if you don’t do anything it auto forgives, they are only punished if you type it in chat.
If you guys want Public to have matchmaking then what would be the point of Ranked at all??? There would literally be no reason to keep it, and I don’t get the point of that.
If you guys want balanced matches so badly, then go play Ranked, it is just that simple.
And if you don’t like Stopwatch then tough shit, cause Objective by design IS unbalanced cause Defense is arguably easier than Offense, so whoever gets it is pretty much going to have an easy time unless they are flat out terrible with the Objective. Both teams deserve a fair shot at Defense and Offense.
On top of that there are a ton of scenarios MM will not be able to account for such as
- Who has a Mic
- Merc and Squad Composition
- Who has the intention of griefing
- No surrender option and no checking for imbalanced teams when someone leaves
All of which are covered by Ranked
Pubs should not be the serious side of Dirty Bomb, it should be the fun and carefree enviornment when you come in and play.[/quote]
And they still would be. There is no visible ranking in casual, no badges, no seasons, no rewards, no penalties. Casual would stay the same. The only changes visible to people would be removing server browser (which doesn’t do anything without community servers), and making quick join actually working properly. Is there some kind of misunderstanding between us and we mean something else by MM? I clearly stated what it would do.
Also, to be clear - I am not one of those people claiming that current balance in Objective is bad. It is passable since the lobby changes, but it could be much better, which would make the game so much more enjoyable for everyone - newbies, veterans and everyone in between.
[quote=“Watsyurdeal;142902”]My solution is to…
- Have Training ground servers and forbid players to play on any other server until they have reached certain level, let’s just say 10. And vice versa anyone over the level 10 can not play with these players.
- A better tutorial that covers an Engineer role as well
- Do not allow more than one person to Get up a team mate or repair, if an Engineer starts repairing the team mate is forced to switch his weapons and can not repair unless the Engi stops or completes it.
These things would be enough in my book to make Pubs more tolerable without adding matchmaking, and with the new players barred off from the vets party matchmaking can happen, and it won’t be some unfair bs like some people fear. After level 10 everyone should be on the same page, the only differences are raw DM and Strategy.[/quote]
+1 to every one of those. None of them is in conflict with global MM.
I need to respond individually to one thing:
I completely disagree with this attitude. Making casual better doesn’t take away from ranked. Not doing everything that can be done and ignoring flaws in the most popular game mode is not healthy for the game.
It will take a lot of work to take ranked to the same level of popularity as pubs. It won’t happen by itself. It would by now if it was going to ever happen. It may never happen. +50% base credit rate certainly won’t do it. So if your solution is “let’s change the nature of man”, then I’m sorry but a lot of people tried that for more important causes than making people better at a video game 
It’s not about us, the few people discussing on this forum. It’s about everyone else - people playing for the first time, skipping tutorial and being thrown into a FFA servers, going 5/30 and discarding the game. (Well, it’s also about veterans who also don’t particularly enjoy being on the other side. At least I hope so.) It’s about people who play this game in casual and casual only. I’m certain that what I propose would make their time with the game more fun. More people sticking with the game = better ranked, more money for development.
Currently all we have is a crutch in the form of min/max level servers that aren’t even mandatory.