I know a lot of people are going to think I am just asking for Rtcw remade here, but lets be honest, DB has a lot of elements from Rtcw, just not the perfect mix.
Why is it that people think Rtcw 2 would not be successful? I am not saying it would have to be Rtcw remade, but it would need everything that made Rtcw the game that it is.
The game would not need the same maps as Rtcw, but maps that are equally as good. (doc run maps preferably, because these maps added epic last second thrills). If you look at Rtcw maps they are simple as can be. Defense spawns in one location the entire match, offense either spawns in one location or grabs a forward spawn point. The key point here is that they were balanced (felt fair at all points), there were defined spots to setup your defense and there are obvious choke points. (we can add better gfx and better netcode also).
I understand gaming is not necessarily a sport, but why can’t it be as simple as a sport like basketball, football, baseball or even hockey?? Basketball is still played 5v5… point guard, shooting guard, small forward, power forward and center. The hoops are still 10 ft in height last time I checked, and the ball is still round.
To me fps gaming is about firing a weapon, cut out all the other unnecessary stuff and let’s keep this simple. The focus needs to be on gun battles. In Rtcw, there was almost too much spam… Airstrikes, arty strikes and panzerfausts. The good thing was at least you had a warning of incoming airstrikes and incoming artys. Basically they were used as a means to direct players into a building, staircases or just out of their defensive positions, this allowed the panzer to welcome them aboard when they were all grouped up. I was not a huge fan of the panzerfaust, but I respected it due to it adding a great strategic element. Due to the panzer you were not allowed to all group up and run as a 6 man team, you had to have strategic 3/3, 2/2/2 or even 4/2 splits, these split attacks were all timed based on the enemies spawn and also your own spawn time, so whenever the most advantageous time to attack is when you would want to attack. Panzerfaust, also added a weapon where the newbies could kill a great player (very important), however after firing his shot he would be lucky to do anything else but die. In the hands of a great player he could potentially kill 3-4 guys that were grouped up, then he would still have his pistol to fend people off. The panzer also had a spin up or charge up time before being able to fire (probably 1-2s), this gave a skilled player a chance to kill him before even getting his shot off. One more point about the panzer, it added a **** ton of excitement to the game, everyone wanted to see multi kill panzer shots.
If you ask me there are fps gamers who play for the single player story (Bioshock Infinite), there are also fps gamers who play to dominate the opposition, I believe you will not have fun if you are getting your teeth kicked in. Just like if you are playing basketball vs way better players / teams and getting trounced by 40 pts. This is where different leagues for different skill levels come in, peons want to play vs peons or great players want to play vs other great players. Just like in basketball, there are church leagues and then there is the NBA. So I suggest putting a ranking system like this in game, that way everyone will be happy playing vs similar opposition. The ranking system could be similar to Elo rating for League of Legends and Starcraft 2, not like the most basic leveling systems found in CoD/Battlefield franchise games. (I believe you already plan on doing this).
There is also this whole f2p thing, I am well aware that you guys need to make money here :). I will leave this part up to you guys, this post is just about making a kickass game. Maybe after getting the initial game intact, then you start introducing additional classes/weapons/skins/ etc… Hey who knows, f2p may not have been the best way to go. I have no idea.
I understand SD probably hates being tied to their past games, but they must understand this is why they are even a company. You can also thank Rtcw, even though you guys did not make that game… most people think that you did :). You may want to make your own game that has no relevance to these past glorious games, and you are right you may make a damn good and successful game. But then again look at Id software, they made pc fps multiplayer games. They also wanted to divert from their old ways, this is why they made Rage a single player console game (didn’t work to well for them).
So again I am going to ask… Why would Rtcw 2 not be successful?? Why do we need to reinvent the wheel here? YOU ALREADY HAVE A FORMULA THAT WORKS. Look at CS GO, this is the same game that was made 12 years ago just with better gfx. Now some people may say well 1.6 has more ppl playing than cs go or source, but then again there are way more computers that can run cs 1.6 than computers that can run cs go.
Btw I am well aware due to legal issues you guys would not even be allowed to make Rtcw 2, to be perfectly honest this is not what I am asking for, I am asking for you to make a game that has the same formula that made Rtcw what it is. Maybe you could even take the best elements from all of your past titles, but then again… you would just be using everything from Rtcw
sorry Rex.
Oh by the way, Rtcw was a success for public play and competitive play.