good afternoon everyone okay I need help, here’s the thing I put the fire texture so that instead of her moving she stays still, I wanted her to move as if it were a real fire, what do I do?
mapadeteste40.pk3 (6.5 KB)
good afternoon everyone okay I need help, here’s the thing I put the fire texture so that instead of her moving she stays still, I wanted her to move as if it were a real fire, what do I do?
mapadeteste40.pk3 (6.5 KB)
Hi @comida-japonesa
I checked your map and it appears as though you are using a simple texture (image file) for the fire.
A simple texture is not going to have any special effects. What you need is a shader. Generally, whenever you are trying to do something think of a map that has sth similar implemented and check how it’s done there. Fire is for example used in Würzburg Radar in the road hut (see screenshot below). There you an see the setup is a brush with common/nodraw
shader on all sides and just the front has the sfx/wilsflame2
fire shader, which I added below. It’s a pak0 shader so you don’t even need to pack that in your map pk3.
textures/sfx/wilsflame2
{
qer_editorimage textures/sfx/flame1.tga
cull none
nofog
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm pointlight
surfaceparm trans
{
animMap 10 textures/sfx/flame1.tga textures/sfx/flame2.tga textures/sfx/flame3.tga textures/sfx/flame4.tga textures/sfx/flame5.tga textures/sfx/flame6.tga textures/sfx/flame7.tga textures/sfx/flame8.tga
blendFunc GL_ONE GL_ONE
rgbGen wave inverseSawtooth 0 1 0 10
}
{
animMap 10 textures/sfx/flame2.tga textures/sfx/flame3.tga textures/sfx/flame4.tga textures/sfx/flame5.tga textures/sfx/flame6.tga textures/sfx/flame7.tga textures/sfx/flame8.tga textures/sfx/flame1.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sawtooth 0 1 0 10
}
{
map textures/sfx/flameball.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin .6 .2 0 .6
}
}