@R4pingTr4in said:
These elite cases are supposed not to have any chances of dropping a containment war skin?
Hopefully it’s just an oversight that will be fixed. If the idea seriously is for them to be regular elite cases, just with an extra event case if you buy 5 or 10, I see this “opportunity” being a failure.
The Final Assault Release Notes - 10th August, 2017
@Djiesse said:
@schnitzlhuba said:
@everlovestruck said:
@schnitzlhuba said:
Here a text from the original CW Release "For the 30 days of the Containment War event, you’ll have a chance to get exclusive, Limited Edition Loadout Cards that will never be available again. "those remain limited edition, hence they are gen1
new ones are gen2Still basically the same skin. So that means there will never be exclusive skins because they will just release them with a new gen again?
Actually, if you look at them closely, the skins are not exactly the same. Very similar, but still not identical, kind of a reboot of the concept. So if you want to be technical the 1st edition ones remain unavailable.
On the other hand that means another complete set of skin previews to collect for the Genome Project…
And in 2 weeks we may have another set of event skins for this so called big event
Question, why does this count as “fixed” potent packs when you literally nerfed the heal station at the same time… did the station used to be more garbagey? Like… wtf?
@Xenithos I have to say, that I fully expected them to nerf the healing rate the very moment they fix potent packs. There have been a lot of complaints about the healing station being too strong. Now with the introduction of Turtle’s shield as a protective barrier, it became even more difficult to destroy the station. And on top of that a better healing rate…
This would make a Rhino, Turtle, Aura combo in pub games an absolute nightmare for uncoordinated attackers. I don’t say that I like this change, since it probably makes potent packs a mandatory perk for Aura. But I am not suprised by it at all.
Can you please make planting healing stations near walls more easier? It is sometimes pain in the ass to plant it fast near walls or other objects because it usually aim on that object instead of floor.
I gotta say that that new feature of explosives\healing station not doing anything to guys behind a wall is a joke, now if you place station\mines around a corner and do just a step back - you get nothing - no damage
o healing
simple example: place a mine right after a generator, come close to it (but from different side) - get no damage from mine boom
So let’s check the daily “rewards” old system… It was a max of 7000 credits a week if u pay and win daily…
So now the new system only offer 4500 bonus credits for the same job… I think it’s not a good deal for regular user… ok it drops some box… but at the % of interesting cards in the boxes… I think SD screw us.
So in gen three, whos ability do you think phantoms gonna get next?
Maybe an airstrike marker or a genade laucher?