[quote=“ProfPlump;151247”][quote=“LifeupOmega;151241”]“Hey guys I have this idea to make the FEL-IX usable and not an irredeemable pile of garbage, what if its headshot multiplier was larger to allow for one shots on any merc right now? Right now this gun is overshadowed by both the MOA and PDP, with zero reason to use it due to it not having a purpose whereas the other two do, not to mention its inferior RoF and recoil. And let’s not forget instagib isn’t a thing anymore either, nor are jump shots.”
“No, you can’t have that, because it’s not supposed to.”
Where has this ever been said? A recon is always a valuable asset due to spotting and picking mercs. Hell, almost every team had a player who could reliably run Vas or Redeye, and would.
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When he says that Vassili isn’t supposed to be viable in every situation, he’s saying that every merc should have a counter-merc, or at least a merc who they are very ineffective against. That’s the whole idea behind the strategic element of this game, and it’s why you are given 3 mercs to swap between to try and outsmart your opponent who is trying to counter you at the same time with his/her merc choice.
And no, NOTHING should be able to 1 shot Rhino, ESPECIALLY not a sniper rifle. Rhino is the easiest target to hit, by FAR, and this needs to come with some kind of advantage - such as tankiness. And the reason that a sniper rifle shouldn’t be able to do it is that the Rhino is already limited to close range engagements (and he’s meh at medium range) - he’s ALREADY massively disadvantaged in a medium range/long range fight with a Vassili player.
Yes, the FEL-IX needs something unique to make it viable over the MOA, but it should be a buff that doesn’t completely screw over another merc’s viability in the process. What’s more important here, having one gun become viable, or having an entire merc lose its viability?
The FEL-IX could probably use a headshot multiplier increase up to 2.1x, so that it can 1-shot Thunder and so that it can be more likely to insta-gib a low-health opponent. But Rhino can already be destroyed by two well placed MOA shots (even if he’s sitting on a health station - it can’t heal him fast enough), so he doesn’t need more of a disadvantage there.[/quote]
I don’t see how it would destroy his viability frankly. He is and will always be really powerful at blocking choking points(you can tell me whatever you want but Rhino definitely is top tier at certain scenarios even in competitive). He would just need to be more careful when there’s a skilled sniper around. Once again, games like TF2(and vanilla tf2 was considered one of the most balanced shooters) allow the sniper to oneshot the heavy as well.
I can see the rifle being extremely OP if you’d allow it to 1 hit bodyshot other mercs - but a headshot is still a headshot and a well placed shot in a high paced game like Dirty bomb. His mobility is low so he may not outrun others and is more easy a target to hit - you can use this as argument against mine but that’s a fundamental design concept you’re pointing at - that’s what he’s suppose to be: easy to target. So really I don’t see how a sniper shouldn’t be able to counter him.