The FELIX should be able to instantkill every merc


(gloomyRequirement) #1

I don’t want any buffs to the FELIX as it’s well balanced imo. But seeing thunder survive a headshot with 1%(he literally does survive with like 5 hp or something?) and especially rhino surviving a headshot is bullshit.

How many layers of fucking head does Rhino have to survive the heaviest weapon ingame to the face? It’s really fucking annoying for if he stations himself next to a healing beacon he’s virtually impossible to kill for vassili. Please let the FELIX be able to headshot kill any merc - as it is already the most difficult rifle to use of them all


(Laionidas) #2

[quote=“gloomyRequirement;24286”]I don’t want any buffs to the FELIX as it’s well balanced imo. But seeing thunder survive a headshot with 1%(he literally does survive with like 5 hp or something?) and especially rhino surviving a headshot is bullshit.

How many layers of fucking head does Rhino have to survive the heaviest weapon ingame to the face? It’s really fucking annoying for if he stations himself next to a healing beacon he’s virtually impossible to kill for vassili. Please let the FELIX be able to headshot any merc - as it is already the most difficult rifle to use of them all[/quote]

An entrenched Rhino is not supposed to be killed up front by a single jar of Vaseline.

This attitude is precisely why so many people hate Vaseline.


(gloomyRequirement) #3

[quote=“Laionidas;151213”][quote=“gloomyRequirement;24286”]I don’t want any buffs to the FELIX as it’s well balanced imo. But seeing thunder survive a headshot with 1%(he literally does survive with like 5 hp or something?) and especially rhino surviving a headshot is bullshit.

How many layers of fucking head does Rhino have to survive the heaviest weapon ingame to the face? It’s really fucking annoying for if he stations himself next to a healing beacon he’s virtually impossible to kill for vassili. Please let the FELIX be able to headshot any merc - as it is already the most difficult rifle to use of them all[/quote]

An entrenched Rhino is not supposed to be killed up front by a single jar of Vaseline.

This attitude is precisely why so many people hate Vaseline.[/quote]

It’s just like you can’t deal with the concept of a sniper. The heavy in TF2 can be 1 shot by the sniper aswell.

Rhino is already the most fuckty boring merc to play against, give skilled players at least the ability to take the fatso out in one hit if he’s going for the “I’ll park myself next to this healing station and kill the game’s pace :^)” strategy


(LifeupOmega) #4

The FEL-IX is already a useless rifle compared to both the MOA and the PDP, it needs something to redeem it, because it is literally worse in every way but has 8 more damage (which doesn’t a: let it one shot an 80hp merc on body and b: does nothing at all because that 8 damage means nothing when the MOA can head/body shot the same merc and get the same result)

So yeah, I’d be all for this.


(PlatinumCLAW) #5

A rhino near med station is NOT SUPPOSED to be taken by a vassili, thats where explosives come in handy, and suppose med station is visible then take it out first then 2 shot them big guy.
And FYI vassili isn’t supposed to be viable in all situation, that’s why there are different mercs.


(gloomyRequirement) #6

[quote=“PlatinumCLAW;151222”]A rhino near med station is NOT SUPPOSED to be taken by a vassili, thats where explosives come in handy, and suppose med station is visible then take it out first then 2 shot them big guy.
And FYI vassili isn’t supposed to be viable in all situation, that’s why there are different mercs.[/quote]

Not suppose to is entirely subjective. In almost any game, including the somewhat comparable TF2, the sniper can 1shot the heaviest enemy with a well placed shot.

Vassili isn’t “always viable”. He’s just really rewarding, like any sniper, for someone with actual aiming skill. He can already just stick next to a wall and render vassili unable to shoot him from a safe distance at all(for at mid-close range he already has the odds in his favor)


(PlatinumCLAW) #7

The basic point here is heavier mercs are really slow and very easy to headshot especially rhino with his minigun spin up, so it may become a very easy kill. Headshotting a slow rhino isn’t called aiming skill btw.


(KattiValk) #8

It can’t be that hard for you to follow a sniper round up with a few shots from your sidearm can it?


(gloomyRequirement) #9

He can still crouch and move, he isn’t a cripple. When you drive a tank into a city during a guerrilla war carelessly I bet your ass it’s going to get blown up by an RPG. What is your point? Rhino, as he’s a tank, doesn’t have to be careful in your eyes?


(LifeupOmega) #10

“Hey guys I have this idea to make the FEL-IX usable and not an irredeemable pile of garbage, what if its headshot multiplier was larger to allow for one shots on any merc right now? Right now this gun is overshadowed by both the MOA and PDP, with zero reason to use it due to it not having a purpose whereas the other two do, not to mention its inferior RoF and recoil. And let’s not forget instagib isn’t a thing anymore either, nor are jump shots.”

“No, you can’t have that, because it’s not supposed to.”

Where has this ever been said? A recon is always a valuable asset due to spotting and picking mercs. Hell, almost every team had a player who could reliably run Vas or Redeye, and would.


(ProfPlump) #11

[quote=“gloomyRequirement;24286”]I don’t want any buffs to the FELIX as it’s well balanced imo. But seeing thunder survive a headshot with 1%(he literally does survive with like 5 hp or something?) and especially rhino surviving a headshot is bullshit.

How many layers of fucking head does Rhino have to survive the heaviest weapon ingame to the face? It’s really fucking annoying for if he stations himself next to a healing beacon he’s virtually impossible to kill for vassili. Please let the FELIX be able to headshot kill any merc - as it is already the most difficult rifle to use of them all[/quote]

FEL-IX should have its headshot multiplier buffed so that it can deal 160 damage from a headshot, but NOTHING should be able to one-hit Rhino.

If you want to buff the FEL-IX, there are much better ways to do it than to completely screw over another merc’s viability.

For instance, since the MOA and FEL-IX can insta-gib the opponent if the opponent is already on low health, we could make it so that the opponent doesn’t need to be so low on health for this insta-gib to occur. (I’m NOT saying we should allow it to insta-gib from full health, though - more like insta-gib from 50% or so).

Also - I should mention that the FEL-IX isn’t THAT much worse than the MOA - it’s just that it doesn’t have anything going for it stats-wise. HOWEVER - consider that the MOA’s cards either have a Machine Pistol as a sidearm OR they have Unshakeable and a swagnum, whereas the FEL-IX can have an MP400 as a sidearm AND Unshakeable together. On top of that, all the FEL-IX cards get the Spotter augment, which comes in surprisingly handy, wheareas the MOA cards do not. Yes, the MOA cards can get Focus, but with Focus’ nerf to 30% (from the original 50%), it’s not that much of an important augment any more.

Basically what I’m saying is that the GUN may not offer many advantages over the MOA, but the loadout cards that come with it are slightly superior.


(watsyurdeal) #12

GOD no

It should be able to one shot anything up to 90 hp, but nothing beyond that.

And it would need some severe handling nerfs like a slower scope in time, slower RoF, and slower reload.


(ProfPlump) #13

[quote=“LifeupOmega;151241”]“Hey guys I have this idea to make the FEL-IX usable and not an irredeemable pile of garbage, what if its headshot multiplier was larger to allow for one shots on any merc right now? Right now this gun is overshadowed by both the MOA and PDP, with zero reason to use it due to it not having a purpose whereas the other two do, not to mention its inferior RoF and recoil. And let’s not forget instagib isn’t a thing anymore either, nor are jump shots.”

“No, you can’t have that, because it’s not supposed to.”

Where has this ever been said? A recon is always a valuable asset due to spotting and picking mercs. Hell, almost every team had a player who could reliably run Vas or Redeye, and would.
[/quote]

When he says that Vassili isn’t supposed to be viable in every situation, he’s saying that every merc should have a counter-merc, or at least a merc who they are very ineffective against. That’s the whole idea behind the strategic element of this game, and it’s why you are given 3 mercs to swap between to try and outsmart your opponent who is trying to counter you at the same time with his/her merc choice.

And no, NOTHING should be able to 1 shot Rhino, ESPECIALLY not a sniper rifle. Rhino is the easiest target to hit, by FAR, and this needs to come with some kind of advantage - such as tankiness. And the reason that a sniper rifle shouldn’t be able to do it is that the Rhino is already limited to close range engagements (and he’s meh at medium range) - he’s ALREADY massively disadvantaged in a medium range/long range fight with a Vassili player.

Yes, the FEL-IX needs something unique to make it viable over the MOA, but it should be a buff that doesn’t completely screw over another merc’s viability in the process. What’s more important here, having one gun become viable, or having an entire merc lose its viability?

The FEL-IX could probably use a headshot multiplier increase up to 2.1x, so that it can 1-shot Thunder and so that it can be more likely to insta-gib a low-health opponent. But Rhino can already be destroyed by two well placed MOA shots (even if he’s sitting on a health station - it can’t heal him fast enough), so he doesn’t need more of a disadvantage there.


(gloomyRequirement) #14

[quote=“ProfPlump;151247”][quote=“LifeupOmega;151241”]“Hey guys I have this idea to make the FEL-IX usable and not an irredeemable pile of garbage, what if its headshot multiplier was larger to allow for one shots on any merc right now? Right now this gun is overshadowed by both the MOA and PDP, with zero reason to use it due to it not having a purpose whereas the other two do, not to mention its inferior RoF and recoil. And let’s not forget instagib isn’t a thing anymore either, nor are jump shots.”

“No, you can’t have that, because it’s not supposed to.”

Where has this ever been said? A recon is always a valuable asset due to spotting and picking mercs. Hell, almost every team had a player who could reliably run Vas or Redeye, and would.
[/quote]

When he says that Vassili isn’t supposed to be viable in every situation, he’s saying that every merc should have a counter-merc, or at least a merc who they are very ineffective against. That’s the whole idea behind the strategic element of this game, and it’s why you are given 3 mercs to swap between to try and outsmart your opponent who is trying to counter you at the same time with his/her merc choice.

And no, NOTHING should be able to 1 shot Rhino, ESPECIALLY not a sniper rifle. Rhino is the easiest target to hit, by FAR, and this needs to come with some kind of advantage - such as tankiness. And the reason that a sniper rifle shouldn’t be able to do it is that the Rhino is already limited to close range engagements (and he’s meh at medium range) - he’s ALREADY massively disadvantaged in a medium range/long range fight with a Vassili player.

Yes, the FEL-IX needs something unique to make it viable over the MOA, but it should be a buff that doesn’t completely screw over another merc’s viability in the process. What’s more important here, having one gun become viable, or having an entire merc lose its viability?

The FEL-IX could probably use a headshot multiplier increase up to 2.1x, so that it can 1-shot Thunder and so that it can be more likely to insta-gib a low-health opponent. But Rhino can already be destroyed by two well placed MOA shots (even if he’s sitting on a health station - it can’t heal him fast enough), so he doesn’t need more of a disadvantage there.[/quote]

I don’t see how it would destroy his viability frankly. He is and will always be really powerful at blocking choking points(you can tell me whatever you want but Rhino definitely is top tier at certain scenarios even in competitive). He would just need to be more careful when there’s a skilled sniper around. Once again, games like TF2(and vanilla tf2 was considered one of the most balanced shooters) allow the sniper to oneshot the heavy as well.

I can see the rifle being extremely OP if you’d allow it to 1 hit bodyshot other mercs - but a headshot is still a headshot and a well placed shot in a high paced game like Dirty bomb. His mobility is low so he may not outrun others and is more easy a target to hit - you can use this as argument against mine but that’s a fundamental design concept you’re pointing at - that’s what he’s suppose to be: easy to target. So really I don’t see how a sniper shouldn’t be able to counter him.


(Jesus) #15

The only point on which i think mostly everyone will agree is
in its actual state FELIX is useless and that would make someone take it over MOA so
it needs changes. I wont try myself to propose any tho cause i have no idea


(gloomyRequirement) #16

[quote=“Jesus;151290”]The only point on which i think mostly everyone will agree is
in its actual state FELIX is useless and that would make someone take it over MOA so
it needs changes. I wont try myself to propose any tho cause i have no idea[/quote]

Useless is a big word, but it’s indeed bastly inferior to the MOA


(Nesodos) #17

[left]i dont care if it can oneshot every merc but right now its a straight downgrade to his default primary

either a general stat buff, a special ability like 3-5m punchtrough/something similar unconventional or a increased headshot multiplier would finally make it equally useful as a moa[/left]


(CCP115) #18

I’m pretty sure Thunder has 160 HP specifically to survive headshots. He will survive with 2 HP.

At that point, either snipe him with your secondary, or let him die form teammates, or let him retreat.

And no, I don’t think they’ll ever change the headshot multiplier, just to make a gun better at headshotting.


(gloomyRequirement) #19

[quote=“CCP115;151425”]I’m pretty sure Thunder has 160 HP specifically to survive headshots. He will survive with 2 HP.

At that point, either snipe him with your secondary, or let him die form teammates, or let him retreat.

And no, I don’t think they’ll ever change the headshot multiplier, just to make a gun better at headshotting.[/quote]

You don’t think so for you dislike people with actual aiming skill?


(Laionidas) #20

[quote=“gloomyRequirement;151215”][quote=“Laionidas;151213”]An entrenched Rhino is not supposed to be killed up front by a single jar of Vaseline.

This attitude is precisely why so many people hate Vaseline.[/quote]

It’s just like you can’t deal with the concept of a sniper. The heavy in TF2 can be 1 shot by the sniper aswell.[/quote]

This is not TF2. If you want to play TF2,… play TF2.

I love how you assume everyone who doesn’t agree with you either lacks skill or can’t deal with a certain aspect of the game.

Aren’t you the one who made a thread about not being able to “deal” with heavies? Have yo ever considered that you might be the one lacking skill, relying purely on single shot kills?