Hi,
I’ve just began to launch up GtKRadiant, awesome stuff, reminds me at the 3D Studio crap I did about 10 years ago, so I’m very happy to start 3D’in again…
I’ve created a terrain with the correct sizes (finally sorted em out) in easygen, but for one reason or another, my terrain stays pitch black…
The command map has the dull orange with black grid thingie and I can’t make it to work.
I’m only using one lame texture as I was just launching the map for testing (quick view if the terrain was ok), but no way… spawn is fine etc, min/max coords work, only, no texture. I can walk, I can fall, but I don’t see where I walk or fall 
The shader I’m using is the simplest ever I think straight from easygen (new wolfet template):
textures/breendonk/terrain_base
{
q3map_lightmapaxis z
q3map_lightmapmergable
q3map_lightmapsize 512 512
q3map_tcGen ivector ( 768 0 0 ) ( 0 768 0 )
}
textures/breendonk/terrain_0
{
q3map_baseshader textures/breendonk/terrain_base
surfaceparm landmine
surfaceparm gravelsteps
{
map textures/temperate_sd/master_grass_dirt3.tga
tcMod scale 0.083 0.083
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
Anyone knows why it won’t work?
I’ve been trying to figure this out for three days now :disgust:
Thanks for any help, this is a great forum! I wish there were more like these with such useful info!! 
vict0r