So, as the game is slowly moving from the idea of classes and more into the idea of roles I have a couple of suggestions regarding what was previously known as the “Engineers” and “Recons”. Originally, Recons hacked quick and Engineers repaired quick. Since then the hack objective has been mostly removed. However, I feel there is a possibility for both overlap and separation at the same time here.
I would like to suggest that recons be able to plant and defuse C4 objectives at the same rate as the engineers. However have engineers repair faster and recons once again hack faster. An example of this would be Underground first objective… I would replace the capture objective with 2 terminals in oppersit corners that need to be hacked. This would make recons more desired than they currently are and add a huge dynamic when drafting and matchmaking become a thing.
Now the thing that is likely not going to be liked is the requirement to really add both hack and repair objectives to all maps to force consistency. Here are some of the things I have thought about…
White Chapel.
Hack - Final Objective Bridge
Repair - First Objective Bridge
Victoria
Repair - First Pump
Hack - Camera Station (offices act as mini map sensor)
Repair - Second Objective Pump
Hack - Camera Station (Station, upstairs towards defender stairway)
Hack - Forward Spawn
Underground
Hack - First Objective (2x Terminals)
Repair - First Objective Doors
Hack - Second Objective Door Controls
Repair - Second Objective Pump
Bridge
Hack - First Objective Shutters In Office
Repair - Mid Way Pump
Hack - Final Objective Back Side Doors
Dome
Repair - First Objective Doors
Hack - Forklift Controls
Repair - Final Objective Doors
Trainyard
Hack - First Objective Side Door
Repair - Second Objective Door
This all excludes stuff like repairing MG nests (Maybe?)



