I have recently mentioned my concerns with having a loadout cards rarity linked with the weapons and augments. However I struggled to be able to explain why this was the case in clear and simple terms. After thinking about it a little more deeply I believe I can…
I was looking to deeply into the mechanical reasons instead of emotional responses!
Emotionally there are two possible outcomes when it comes to rarity being linked to weapons/augments.
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High rarity cards are literally better as you go up the scale. This would ensure that rare cards are desired while becoming frustrating and/or even unfair to people that do not have the cards.
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There will be a disconnect between power and rarity that means common cards would be more desirable then the epics. This would in turn result in two possible issues…
[ol]
[li]You entice people to use an none optimal card though rarity.
[/li][li]You reduce the impact/desire of collecting epics altogether.
[/li][/ol]
I know that certain developers will be wanting to strangle me right now because this is only a problem if the cards are not balanced well. You know what? They are correct… The problem is that Pure Balance and Perceived Balance are two completely different things and I have yet to find any game to have managed to have both Pure and Perceived Balance working together in harmony. One thing a lot of people fail to try and understand or account for is that overbalancing can actually have a negative effect on fun and diversity.
Now, I have to try and be as fair as possible here…
There is at least one decent choice that was introduced in this batch of cards. That choice is Default Stoker and Legendary Stoker! Both options are mostly balanced and offer a rather large difference in the way you play. However there are still far too many examples (the vast majority of cards) that offer little in terms of variation or desirability when it comes to more rare cards.
This is where Valves Stat Track concept really added value and desirability without effecting pure or perceived balance where somebody’s artistic taste was not aligned with a skins rarity.
TL:DR: Rarity alone will not be enough to add value even if the cards are both balanced purely and in terms of perspective. Attempting to artificially to create rarity using components that do effect gameplay will only serve to mislead players into playing none optimal loadouts or even worse, completely devalue the system completely.
TL:DR 2: Rarity should be decided based on cosmetics and features, NOT weapons and augments.