The developers need to talk about brink.


(mxdirector) #21

[QUOTE=stealth6;423244]That’s a pretty unforgiving attitude. You would try cyberpunk since they haven’t slipped up yet (and pay)? SD have also released other titles…
Also I don’t see a point in them admitting to anything. Do you believe the ads on TV that say “Are you tired of bending over and using our old product. Well buy the new and improved version with a longer handle!”. You’d probably still be skeptical, and rightly so.

What would be the harm in getting off your high horse, downloading a free game and giving it a shot? Doesn’t really sound like you have anything to loose. Worst case scenario your assumptions are confirmed and you can stop supporting SD and we can all go on our merry way. (what happened to the days when people played games for fun lol :D)[/QUOTE]
The last time I was on a horse it threw me off.

I’m not really talking about myself here. I’m using myself as an example for a large number of people disappointed with brink. I will admit I elected my self to this position.

So instead of talking about the solution, let me describe the problem and the uphill climb this game has to face.

So I search on youtube and the first video had 5 out of 8 comments mention brink in a negative light. In every dirty bomb article the comments will mention brink in a negative light and at best “brink had potential”. Count the comments that mention brink yourself. Past work is bound to be brought up, but associating an upcoming game with a previously poorly received one can’t be good for marketing.

When I talk about myself I am talking about these people making the negative comments about brink.

So what is the solution? Make a good game. Yeah that will do it. How do you do that? Listen to feedback? But who is your feedback coming from? People who are buying in to the alpha version of dirty bomb. Who are those people, people who have faith in the game. You don’t go to justin beiber fans to find out what is wrong with justin beiber.
In other words they are not getting feedback from a large section of gamers because those individuals do not care to follow this game.

What can be achieved from my suggestion of documenting brink’s mistakes pubically. Ultimately it’s marketing. No longer would their be this air of doubt in articles featuring dirty bomb. you would also attract get more people interested in this game from an early stage of development in order to shape it in to a more critically successful product.

Also I would like to note that this is not exclusive to brink, I think all game developers should do this. I think all movie directors, and restaurant managers should do this. I spent most of last week rigorously scribbling over my past work noting the mistakes. I think the world would be a better place if everyone had an open discussion about their work and their faults.

When this game comes out I will probably give it a go. On a rainy sunday afternoon, I will no doubt try this out


(.N.E.R.D.) #22

This is not needed to make a successful game. When you look at very successful franchises as CS or COD (which I don’t like), they don’t have comedy or drama either and no story at all in MP and it works.


(montheponies) #23

That’s my thought as well - not as if any publisher (in this case Bethesda) are going to be happy with developers, post release, airing the dirty washing. Wouldn’t be surprised if there was a gag clause in the contract, controlling exactly what SD say about the game.

Also, whilst Brink wasnt good enough, it wasn’t the complete disaster that it was made out to be. I like to think that Brink will be the Vista to DirtyBomb’s Windows 7…


(shirosae) #24

If you take a look at the echo video, see the names of the people playing, and then check the posts of those people on this forum all through Brink development and after Brink’s release, you’ll find that the community people involved in the alpha are the strongest critics Brink had. Might be worth bearing in mind.


(Dragonji) #25

First off, who didn’t criticize Brink? :tongue:


(INF3RN0) #26

I can assure you that we spend every waking hour poking the devs with long wooden sticks and screaming classic ET poetry in their ears :wink:!


(Dysfunkshion) #27

Oops, posted this reply on the wrong topic.


(jazevec) #28

Heroes of Might and Magic IV went wrong, mostly because the company was going bankrupt and was under severe time pressure. I really appreciate there’s a lot of inside information about the reasons the game went wrong:


(includes information and renders of NWC-made Heroes V !!)

David Mullich:
http://tleaves.com/weblog/archives/000431.html

Gus Smedstad:
http://www.celestialheavens.com/viewpage.php?id=90

Jon Van Caneghem:
http://www.celestialheavens.com/viewpage.php?id=95

I doubt we will see this kind of openness from Splash Damage.


(Exedore) #29

We’ve had many, internally. And while I agree that the world very might be a better place with that sort of openness, we’re a fairly long way from that reality.


(Raide) #30

I got this from the Dirty Bomb Echo trailer on Youtube.

1lYorkl1:
Splash Damage, I loved Wolfenstine: Enemy Territories and I am willing to give the benefit of the doubt to you but first 13 seconds of this video contradicted everything from Brink. Please don’t release another literally unplayable game and make sure it work.

Paul Wedgwood:
Yep… Noted - and dont worry, we’re super focussed.

That’s more than good enough for me.