Over the last couple of months I have played more of this game then likely anyone else on these forums or in the closed beta altogether… I have “tried” to give my feedback (or you could call it banging my head against a brick wall) and also learn as much as I can from the game. However, the responses I receive and information I find always come back to the same issues and contain the same contradictions… So I thought I would share them.
THE GOOD OLD MERC CONCEPT
Be it due to SD wanting to cash in on the way that LoL has made its money selling Skins and Champions or simply trying to advance the FPS genera, there is no denying that the whole Merc concept is a huge contradiction to the rest of the design choices and mechanics in Dirty Bomb…
Mechanics like allowing switching of Mercs during a round, Weapon customisation, Each class still able to do all objectives and generic abilities really does just relegate the Merc concept to nothing more than a highly limited loadout system… Albeit one that will require you most likely to pay for the “loadout container/Merc” you choose to use.
Infact its very hard to see how Mercs are any different to classes when the variation in HP and Speed are so small… Actually a simple 3 perk system (like in Battlefield and Call of Duty) would give you the whole range of diversity (if not even more). The way that Objective stuff is handled with Mercs is actually almost identical to how Battlefield (and ET) handles classes already…
Nosgoth is actually a great example of how this could have worked. Nosgoth allows you to choose a “hero” and then choose his abilities and passives… Actually I would go as far as saying that the current Merc system is one customisable ability slot from obsolete.
Apart from the pretty character designs… This is the exact same loadout/class system as Tribes Ascend… It also contains no resemblance and none of the advantages of its Moba based inspiration… I cannot help but feel the the system would have been cooler if you could simply create loadouts/classes like you could in BRINK.
I am tired I will continue to add more things I feel contradict each other tomorrow.
