TL;DR: New release of the loadouts trees, still need your help to plug the remaining holes.
Due to the large number of changes to the loadout structures introduced by the Rhino & Kira update and the June 1st one, I’ve had to implement several changes to my loadout trees presentation. The most obvious impact of these updates has been the increase in the number of available non-Obsidian loadouts from 30 per merc (1 Default / 3 Lead / 5 Iron / 6 Bronze / 7 Silver / 8 Gold) to nearly 90 (1 Default / 8 Lead & Iron / 9 Bronze and above (8 sets total)). Clearly there was no way to present each and every one on a single page, never mind trying to collect pictures for 18 separate extremely rare Cobalt loadouts for every merc!
So I decided to provide the full spread for the first 3 levels only (Lead, Iron and Bronze) since that’s where there is an actual progression, and simply provide samples of the higher-rarity alternate skins available for each of the Bronze loadouts. That made my life easier and will hopefully help reinforce the notion that there are no advantages above Bronze, only fancier skins (but some of these are seriously sweet…).
As you can see, there are still a number of loadouts I’m missing, and not just the rarer ones. You’ll also notice that the number of Lead and Iron loadouts are not consistent between mercs. Sadly that reflects the info I have so far. People don’t brag too much about the Lead and Iron loadouts they’ve got, so my data gathering has pretty much been limited to what I could capture from my own case openings. If you happen to have some of these missing or unlisted loadouts, please take a moment to screenshot them (highest possible resolution please) and post them here.













