The Daily Problem - Making a Tunnel


(Orange) #1

Hello and welcome to “The Daily Problem” - the only show that shows you a new problem every day! On today’s episode, “Making a Tunnel”, we’ll see many ways to try to make a tunnel, and we’ll even show you how each way failed… 2 hours of ads

Let’s start with… the beginning. In the beginning there was chaos and the world was leaking and then God made the skybox and some other stuff, but you know this so I’ll skip this part.
Then I came. (In this point many wierd things happend but that’s not important)
Then I looked in my map and thought to myself, “That’s not good… This passage is too narrow, the allies would take a year just getting out of here…”, and then I thought a little more and realised I should add a tunnel (with a landmines-not-allowed shader).
And then I realised that making a tunnel in gtkRadiant would be extremly hard for a newb like me, but that didn’t stop me from trying… making a straight tunnel was easy, but it didn’t help me… then I thought I’d duplicate the tunnel shape (I made it with a 5 sided brush and edited the vertices to give it a more “cavey” look) and clip it or rotate it in some way to make it create a 45 degrees angle, and then duplicate the first tunnel brush again and rotate it to continue from the bended brush.
As most things I’ve tried, it didn’t work so well… (I had to make it go up a little and the only way was vertex editing which is a real pain and it didn’t move where I wanted it to move)
Then I decided to make the tunnel in 3dsmax with a simple bend. When I was happy with my tunnel I scaled it (the md3 exporter don’t allow the model to be more than 1024X1024X1024 or 512X512X512, I don’t remember now) and exported it to a md3 file.
When I opened it in gtkRadiant it was always the same size and it was always stretched to make a square, no matter how I changed my model in 3dsmax.
I also tried exporting it into an ase file but when I open the model in gtkRadiant the model was very small on the first time and on the second time about the same size as the md3 model and then it was small again and so on… again, the model didn’t change when I changed the model in 3dsmax…

What can I do? I want a tunnel, but it seems that tunnels don’t like me, please make them love me…

I’m totally desperate, I don’t care learning new software, I’ll do whatever I need to do to make a tunnel… just help me to make them love me…

BTW: the jokes are for me… I’m pretty frustrated right now, spent all day trying to create this tunnel…


(SCDS_reyalP) #2

There has been some discussion of this in the past. I think sock ever wrote a tutorial. Ah yes, look here: http://www.planetquake.com/simland/pages/articles.htm

For your specific problem of scaling an MD3, the proper way to do it is using the modelscale or modelscale_vec keys.


(Mark.C) #3

I got ur msn, ill send you some tunnels, then you can see how i made them.

Alternitavely, if you want to do them all on your own…

http://www.planetquake.com/simland/pages/articles/rockwall1_1.htm

Hope this helps, the tutorial is very very newby friendly :slight_smile:


(Orange) #4

The problem is that the model looks like it has been cut… and when I use modelscale it losses proportion…

Now if you don’t mind, I have some tutorial to read… (I prefer doing things on my own…)

Ediit: I thought it would be a nightmare… but it turns out to be fun, looking at wierd things slowly getting the shape of a tunnel…
And I have a confession to make… I…ahh.err… I’ve used CSG Subtract… accidently… twice… to cut a part of the mountain and make place for the tunnel.
Now that I think of it, I could have just select the brushes that were in my way and delete them… welll, now I know for next time. (This is my first map)

Thank you both for your help!