the current state of the spread system


(shaftz0r) #121

[QUOTE=DarkangelUK;483672]
In all honesty, I’d rather SD make the game they want to make then release mod tools so these so called communities that think they know what they want can go make what they want.[/QUOTE]

exactly.

I can safely say that doing a complete and literal remake of et in the ut3 engine would probably work, and work well. I hope xReal takes shape, or the project gets picked up by a studio. It makes my nads tingle just thinking about it


(AsKo_) #122

[QUOTE=shaftz0r;483682]exactly.

I can safely say that doing a complete and literal remake of et in the ut3 engine would probably work, and work well. I hope xReal takes shape, or the project gets picked up by a studio. It makes my nads tingle just thinking about it[/QUOTE]


this with et gameplay :slight_smile:


(shaftz0r) #123

[QUOTE=AsKo_;483685]http://www.cigames.com/en/Games/Enemy-Front
this with et gameplay :)[/QUOTE]

i dont know why anyone is talking about this game… i see nothing to substantiate any claim ive seen random gamers post. Its a generic cod2 at best

sweet jesus that game is terrible.


(montheponies) #124

Becuase we live in a capital society that relies on us buying into the latest and greatest…be that fifa12, 13, 14, ipad1, 2,3, cod4 to a million…

However for all that the one example that sticks out for me is CS. Sure hardcore folk will argue 1.6 trumps all, but CS:S and now CS:GO have provided timely injections of ‘newness’ even if that is just making the graphics prettier, adding a splash of match making features and wrapping the whole thing up as a ‘new’ toy for both old and new players alike. They did not at any time add in a whole lot of additional features, feck even the maps are the same…


(DarkangelUK) #125

[QUOTE=montheponies;483688]Becuase we live in a capital society that relies on us buying into the latest and greatest…be that fifa12, 13, 14, ipad1, 2,3, cod4 to a million…

However for all that the one example that sticks out for me is CS. Sure hardcore folk will argue 1.6 trumps all, but CS:S and now CS:GO have provided timely injections of ‘newness’ even if that is just making the graphics prettier, adding a splash of match making features and wrapping the whole thing up as a ‘new’ toy for both old and new players alike. They did not at any time add in a whole lot of additional features, feck even the maps are the same…[/QUOTE]

And on the flipside we have Quake Live which more or less did the same, probably added more easily accessible mods, constantly adding new maps, the base game is FREE, yet I struggle every night to find populated servers in my region to join. Just because 1 game did it doesn’t mean they all can, and for that 1 success story there’s probably 10 failures and SD didn’t want to take the risk. I’m with you, I would have loved a RtCW/W:ET remake (spiritual or otherwise), but that’s not happening and I think some people just can’t accept that, so telling SD to leave out unique features and head back to the old days is futile at this point.


(Smooth) #126

QFT.

In my personal opinion, It’s a lot easier to release a highly polished upgrade/remake to an existing title when:

[ul]
[li]your active player-base is huge (20x larger) [/li][li]you own the rights to the IP[/li][li]you don’t need to market the game at all[/li][li]the project can be self-funded indefinitely[/li][/ul]
In my mind, if we don’t massively expand upon the current SD fan-base then there’s no point in developing Extraction as it would not be financially viable. We have to appeal to more than just you guys but we also need you as a solid base on which to build. This is where it becomes a delicate balancing act, keeping as many of you on-board as we can without completely pushing away new players.


(rookie1) #127

[QUOTE=Smooth;483709]QFT.

In my personal opinion, It’s a lot easier to release a highly polished upgrade/remake to an existing title when:

[ul]
[li]your active player-base is huge (20x larger)
[/li][li]you own the rights to the IP
[/li][li]you don’t need to market the game at all
[/li][li]the project can be self-funded indefinitely
[/li][/ul]
In my mind, if we don’t massively expand upon the current SD fan-base then there’s no point in developing Extraction as it would not be financially viable. We have to appeal to more than just you guys but we also need you as a solid base on which to build. This is where it becomes a delicate balancing act, keeping as many of you on-board as we can without completely pushing away new players.[/QUOTE]

Agreed…
Beside the Basic (Balance ,weapons,movement,)
If XT bring cool variety of interactive things like in Camden
Add Few mercs interaction
Develop variety of original maps ( not too dejavu type) and different obectives .
and If SD delevop a cool story for that bring interest and give the option to bring XT to other levels like bringing new type of enemies in an even far timline (2075 …Aliens mb )
I think XT will have all the ingredients to be sucessfull …imo :wink:


(INF3RN0) #128

Still, attracting a larger player base requires more unique features than familiar ones if it’s intended to be retained. I think xT has the potential of doing it by release though.


(Ashog) #129

Nah, not really. Ever heard about everything from time to time needing a refresh/refurbish? New content? A new impulse to the dying community (and they all die at some point, no matter how good the game is) in order to refill the player ranks?
Not to say about improved UI and game engines, including model fps, netcode, texture quality, improved physics…
Even though it is desired to keeep the original game mechanics, core gameplay, feel, general looks and mood, general map design, weapons, etc., those above refurbish needs are inevitable. I wonder why is almost noone doing this, there are millions of people potentially waiting for such refreshments on several game series. One could save lots of money on concept development because the concept stays the same…
Not to mention that one day the modern gen players will find themselves in a same situation when the contemporary game series become obsolete - let’s see how you sing then…


(Ashog) #130

which is perhaps … a half of the current general player base? Hey, we aren’t that old, neither is internets :stuck_out_tongue:

Well, now that you mention it, I remember, but I personally never cared about CS, played it all in all about 2-3 hours.

Back in QW TF times there was a huge split in gaming community between CS players (that were called hatedly camperstrikers) and TF’ers and mainly people played either this or that. I disliked the slow movement and campery style of CS, as well as short firefights with too powerful weapons, so I stuck to quake games. Recently tried CS:GO and almost puked - that stuff isn’t for me. Same goes to modern CoD and BF crap.


(Ashog) #131

Not that i am a typical example, but I personally disliked and stopped playing QL because I got tired to update manually my browser plugin every time they released updates…
Perhaps silly but that was enuff for me, especially while ETQW was still ripe.


(DarkangelUK) #132

Did you miss the part where it was said that that doesn’t always work?


(Protekt1) #133

At least cod2 doesn’t have crappy minimap showing enemy positioning.

Also, it seems like a decent SP game sandbox.


(attack) #134

[QUOTE=Smooth;483709]QFT.

In my personal opinion, It’s a lot easier to release a highly polished upgrade/remake to an existing title when:

[ul]
[li]your active player-base is huge (20x larger) [/li][li]you own the rights to the IP[/li][li]you don’t need to market the game at all[/li][li]the project can be self-funded indefinitely[/li][/ul]
In my mind, if we don’t massively expand upon the current SD fan-base then there’s no point in developing Extraction as it would not be financially viable. We have to appeal to more than just you guys but we also need you as a solid base on which to build. This is where it becomes a delicate balancing act, keeping as many of you on-board as we can without completely pushing away new players.[/QUOTE]
why not start a kickstarter :smiley:


(shaftz0r) #135

[QUOTE=Smooth;483709]
In my mind, if we don’t massively expand upon the current SD fan-base then there’s no point in developing Extraction as it would not be financially viable. We have to appeal to more than just you guys but we also need you as a solid base on which to build. This is where it becomes a delicate balancing act, keeping as many of you on-board as we can without completely pushing away new players.[/QUOTE]

i dont want to speak for everybody, but i feel like the vast majority of us that are here, would agree to this statement, or we wouldn’t still be here. That being said, i dont feel like that nullifies our desires for a competitive shooter that handles in a very similar fashion to previous games. Weapons will always need balancing, but the FEEL of a game is what in the end, matters, and idtech3 always feels good, in almost every single game made on it. UT3 can feel that way, and i like the direction we’re headed, as long as community support remains fundamental in map design, and QC contributions

also, redoing ET in the same way that qlive has done, would be the smartest ****ing thing ever done…


(Ashog) #136

And? A reason to not try it? Yeah, let’s put all of our hardly earned with ETQW money into something new and unexplored like Brink, surely will pay off. Everything new!
Well, perhaps it did financially, but for that it ripped most fans off.


(DarkangelUK) #137

[QUOTE=Ashog;483798]And? A reason to not try it? Yeah, let’s put all of our hardly earned with ETQW money into something new and unexplored like Brink, surely will pay off. Everything new!
Well, perhaps it did financially, but for that it ripped most fans off.[/QUOTE]

Oh boy, here we go, Ashog logic. Bethesda paid for Brink, and yes, money and a very poor chance of success is a reason not to try. Do you HONESTLY think Brink failed purely because it tried new things? If you do… you’re a moron.


(Protekt1) #138

I remember brink had so much hype and excitement for it. Just look at this thread on gaf. http://www.neogaf.com/forum/showthread.php?t=429131

There are about 45 pages before the game releases and all the issues are becoming apparent. It didn’t help that apparently PSN was still down due to that hacking stuff.


(fubar) #139

[QUOTE=Protekt1;483807]I remember brink had so much hype and excitement for it. Just look at this thread on gaf. http://www.neogaf.com/forum/showthread.php?t=429131

There are about 45 pages before the game releases and all the issues are becoming apparent. It didn’t help that apparently PSN was still down due to that hacking stuff.[/QUOTE]

Crossfire’s stickied forum thread, that lasted for months with… literally everyone getting overly hyped and excited over it, even being delusional over having been told “their opinion matters” and “we want to create the best game for you, what made ET so special?” were questions asked, by official people. You have no idea how utterly devastated they were. Same with Wolfenstein and for that matter, ETQW - though, ETQW was… “okay”, what ruined it for the majority of the people was the neglect.

It was like, promising a 5 year old the best ice cream he’s ever tasted in his life, only then to be greeted by a frozen stalk of broccoli.


(shaftz0r) #140

[QUOTE=fubar;483813]Crossfire’s stickied forum thread, that lasted for months with… literally everyone getting overly hyped and excited over it, even being delusional over having been told “their opinion matters” and “we want to create the best game for you, what made ET so special?” were questions asked, by official people. You have no idea how utterly devastated they were. Same with Wolfenstein and for that matter, ETQW - though, ETQW was… “okay”, what ruined it for the majority of the people was the neglect.

It was like, promising a 5 year old the best ice cream he’s ever tasted in his life, only then to be greeted by a frozen stalk of broccoli.[/QUOTE]

i cant express enough how bad the progression has been for me personally. et:qw? built a brand new machine that ran the game with 100 fps basically solid. still felt like i was playing with 20. wolf2? made me want to kill myself. brink? still to this day my team doesnt trust me when i say they need to play something (THIS GAME IS INCLUDED IN THAT). the trail of bad games made after ET, that implied anything having to do with rtcw, or ET, has left a sour taste with a lot of gamers that previously wouldve flocked to anything SD touched, or made in the spirit of ET.